🌙 RP Boundaries & Expectations 🌙.
Literacy Level: [e.g., Literate | Multi-Paragraph | Novella | Casual]
POV: [1st or 3rd Person; Present or Past Tense]
Tone: [e.g., Character-driven, Emotional, Dark Fantasy, Lighthearted Adventure]
Genres I Enjoy: [Fantasy, Angst, Romance (slow burn only), Slice of Life, etc.]
Preferred Platforms: [Discord, in-game (FFXIV), Google Docs, etc.] 🕊️ What I Welcome
Story-driven plots with character growth
Original Characters with lore, depth, and nuance
World-building & long-term arcs
Emotional or mature themes handled with care and consent
Slow burn or deeply developed romance
OOC Communication to plot, check in, and build trust 🚫 What I Do Not Accept.
No godmodding. My characters are mine—you control yours.
No metagaming. Keep OOC knowledge out of IC actions.
No ERP-focused requests. My writing centers on emotion, tension, and story.
No trauma-dumping or guilt-tripping OOC. I’m here to enjoy stories, not be a therapist.
No romance without chemistry. My characters don't fall in love just because yours wants to.
Please don’t rush me—I write with heart, and that takes time
No NSFW Gpose pressure. My creativity is not a currency. Do not ask, hint, or guilt. I pose what I wish, not what’s demanded.
🔐 Boundaries That Matter Most.
Consent is key. Always ask before initiating heavy themes (violence, death, NSFW tones, etc.).
My characters =/= me. IC actions don't reflect OOC feelings.
I am not always available. I write when inspiration and time align. Patience is appreciated.
Hard Limits: non-con, underage, excessive gore 💌 OOC Notes.
I love plotting and brainstorming! Don't be shy about ideas.
If something makes you uncomfortable, please tell me. I will always do the same.
Mutual respect and communication keep the magic alive.
full name. Rayven Serenya Avariel Zonneschijn
gender + pronouns. Female — she/her
species. Miqo'te – Keeper of the Moon
full name. Vexyne Astriora
gender + pronouns. Female – She/Her
species. Sanguine-Kissed (Psycho Vampire)


full name. Rayven Serenya Avariel Zonneschijn
(“Liora” meaning “light” in old tongue—kept as a secret middle name known only to a few. “Zonneschijn” is of foreign origin, meaning “sunshine” or “sunbeam,” an ironic name for one touched more by fire and shadow than daybreak.)
also known as. Ray • Redbird • Firepetal • “The Crimson Quill” (a poetic alias from her days in academic circles)
*** age.*** Physically mid-twenties -Chronologically unknown; ceased aging after aetherial saturation
gender + pronouns. Female — she/her
orientation. Romantic: Demisexual
Sexual: Pansexual
(Drawn to presence, depth, and conviction rather than gender—connection before passion.)
occupation. Wandering Scholar • Alchemist • Linguist • Keeper of Aetherial Relics
Resides quietly in Kugane, offering enchanted tonics and rare translations
species. Miqo'te – Keeper of the Moon - (Though her tail was lost in aetheric backlash, she carries the grace, reverence, and nocturnal quiet of her lineage. Many assume her changed—neither wholly traditional nor entirely other.)
language(s). — Hingan (fluent)
— Eorzean Common (native)
— Ancient Allagan (scholarly fluency)
— Mhachi, Nymian, Amdapori (decipherable with effort)
— Dead Tongues (can translate magically over time)
Language is magic to her—her spells often take the form of spoken or written invocation, drawn from forgotten alphabets and forgotten gods.
current home. Kugane, Hingashi, Othard
A quiet, vine-covered cottage nestled in the Lantern District—half library, half greenhouse, and wholly her refuge from the noise of the world.
nationality+ ethnicity. Nationality: Kugane (by upbringing), Thavnairian by birth
Ethnicity: Mixed Eastern lineage — Thavnairian mother, Dalmascan father
family members. Mother — Alia Zonneschijn, a Thavnairian priestess lost to fire
Father — Kael of Dalmasca, a rebel scholar presumed dead
No known siblings
No spouse, no children — “Some of us were born to keep watch, not to build homes.”
positive traits. Empathetic • Intelligent • Curious • Independent • Loyal • Thoughtful
negative traits. Overthinking • Secretive • Withdrawn • Self-sacrificing • Passive-aggressive • Melancholic
likes + dislikes. Moonlight • Old books • Jasmine tea • Candlelit baths / Crowds • Small talk • Hot weather • Willful ignorance
mbti. INFJ – The Advocate
Quietly idealistic, deeply intuitive, drawn to understanding others and crafting meaning through solitude and purpose.
moral alignment. Neutral Good-
She does what is right, even when it hurts. Not for laws, not for chaos—only for people.
enneagram type. 4w5 – The Individualist with a Scholar’s Mind
Yearning to understand herself, and others, through a lens of beauty, pain, and ancient truths.
Rayven Zonneschijn was born beneath veiled stars in the heart of Thavnair—a land of vibrant silk and whispered prayers, where her mother served as a moon-blessed priestess and her father as a Dalmascan scholar displaced by war. From their union, Rayven inherited a soul divided—equal parts faith and fire, moonlight and ink.But power never comes without a price.In her youth, Rayven was caught in a forbidden rite—whether her choice or her burden, none now can say. In exchange for unraveling the boundaries of time and aether, she surrendered her tail, the defining mark of her Keeper bloodline. In return, she gained not only potent, language-bound magic, but something far rarer: immortality.Her body would no longer wither. Her essence no longer anchored to the thread of age. But with that unnatural gift came exile. Branded cursed by those who feared what they did not understand, Rayven fled from Thavnair, her name stripped from temple and scroll.The scholars of Sharlayan found her—young, brilliant, strange. She excelled under their watchful eyes, devouring lost languages and forgotten rituals with a quiet hunger. Her magic did not come in bursts or flares, but in words—soft-spoken invocations written in tongues no one alive remembered. A scholar, an alchemist, a living key to ancient knowledge.Yet, she never belonged.Too emotional for Sharlayan’s cold pursuit of reason, too altered to return to the traditions of her kin, Rayven made her way east, to Kugane. There, among cherry blossoms and drifting lanterns, she built a quiet life—offering enchanted brews, translations of forbidden texts, and whispered warnings to those who crossed too close to the edge of forgotten things.To most, she is polite and reserved. But to those she lets near, Rayven is tender, fiercely loyal, and endlessly curious. She bears her immortality with a strange dignity, as though she never asked for it and has never stopped wondering if it was worth the cost.Dreams still haunt her—of a silver moon soaked in flame, and voices chanting her name from beyond the veil. She follows those dreams, collecting answers in the form of artifacts, stories, and souls.Many know her as Redbird, for the fire in her hair and the gentle way she seems to perch on the edge of every moment.But to herself, she is just Rayven—a keeper of words, a survivor of sacrifice, and a soul who is still learning how to live forever.
❖ “You speak that? No one’s spoken that tongue in a thousand years…”
Rayven overhears your character say or read something in a long-forgotten language. Her interest is immediate, intense—and carefully polite.
→ Do you know what it means? Or have you just become her next obsession?❖ “You can stay… if you don’t mind the silence.”
Your character stumbles across Rayven’s quiet cottage or corner of a study. She doesn’t chase them off. She just goes back to her work—calm, steady, safe.
→ Do you sit in the quiet with her? Or start asking the questions no one else dares?❖ “Magic has its cost. You’re looking at mine.”
Someone brings up her missing tail. She answers—not with shame, but truth. Her immortality, her power, her survival… none of it came without sacrifice.
→ Do you pity her, envy her, or wonder what you’d give up for that kind of strength?❖ “I can’t tell if you’re dangerous or just interesting. I think I like both.”
Rayven confronts you—not aggressively, but curiously. She’s trying to figure you out. The tone is friendly. The stare? Analytical.
→ Are you her next study, her next mistake, or something far more intimate?❖ “You can’t unlearn what I’m about to show you.”
Rayven offers access to a forbidden tome, a secret glyph, or a memory spell—something no one else will share. Her voice is calm, but her eyes burn like something watching.
→ Do you take the knowledge, or ask her why she hasn’t used it herself?






full name. Arani Kiyomi Yuumiki
also known as. Ari • Little Fang • The Fox of the Hidden Grove • “Yuumiki’s Shadow” (used in whispers—especially among those who fear her quiet rebellion)
gender + pronouns. gender, Female — she/her
orientation. Romantic: Heteroromantic
Sexual: Demisexual - While she was trained to distrust intimacy, her bond—when formed—is deeply instinctual and loyal beyond reason.
occupation. Assassin-in-training • Clan Heir • Secret Survivalist • Shadow Warden (though none of these titles are formally recognized)
species. Kitsune (Yokai-blooded) — Hidden nature masked under traditional clan customs; bears three tails, though only one is shown openly
nationality+ ethnicity. Nationality: Yuumiki Clan Territory, nestled in the deep forests of the East
Ethnicity: Full-blooded Kitsune, noble-born within a ruling line steeped in war, spiritualism, and ritual
language(s).
— Clan Tongue (Old Eastern dialect): Native
— Eorzean Common: Conversational fluency, learned in secret
— Hand Signs + Silent Codes: Used for stealth, scouting, and internal rebellion
current home. The Yuumiki Clan Estate, Deep Forest Territory, Eastern Continent
Though she calls it home, it feels more like a gilded prison—her sanctuary lies in the shadows beyond its walls.
family members.
Father — Alpha Yuumiki, ruthless and blood-bound leader of the clan
Mother — Deceased (rarely spoken of; believed to have died giving birth)
Siblings — None living *(She is the only heir, a fact that weighs like a chain)
Spouse — *Unbound, though a blood pact has been forced upon her
Children — None
positive traits. Loyal • Resourceful • Resilient • Disciplined • Stealthy • Insightful
negative traits. Reckless • Secretive • Emotionally guarded • Stubborn • Resentful • Struggles with trust
likes + dislikes. Nighttime forests • Cold rivers • Wind through leaves • Blade training /
Being watched • Loud voices • Ritual bloodletting • Orders without reason
mbti. ISTP – The Virtuoso
Independent, adaptable, and action-oriented—Arani thrives in silence and motion, not theory.
moral alignment. Chaotic Good
She follows her instincts and her heart, even when it means defying her father’s rule or her clan’s sacred law.
enneagram type. 8w9 – The Challenger with a Silent Shield
Strong, guarded, and unwilling to bend—but she protects what she loves with feral devotion.
Arani Kiyomi Yuumiki was born into silence.The first and only daughter of Alpha Yuumiki, she was not a child so much as an heir—an offering to tradition, a thread woven into the brutal legacy of a warrior clan known for its unflinching law and bloodstained rituals. From the moment she could stand, her fate was carved in stone: to serve, to obey, and eventually to be bound in marriage for power, not love.But something wild pulsed in her.Though she wore the silks of a proper daughter, her fingers longed for blades. Though she learned the dances of obedience, her eyes studied escape routes. Every ritual she performed was memorized and filed away—not to honor it, but to undo it one day. The others in the clan saw her as quiet, obedient, cold. Her father saw her as moldable clay. None of them saw the fire she hid behind her bowed head.By moonlight, she trained in secret—mimicking the moves of warriors, watching from rafters, listening behind doors. She learned to survive on scraps, to vanish into trees, to make weapons from stone and silence. She taught herself Eorzean in whispers and carved coded warnings into bark for any soul brave enough to defy the Alpha.When she came of age, her father orchestrated a blood pact—binding her to a stranger, a weapon more than a man, with the promise of greater power for the clan. Arani bore the ceremony with her chin high and her hands trembling. But it was in that moment, when her blood was shared without consent, that something ancient inside her began to stir.She does not love easily, but she burns deeply. She does not trust swiftly, but she never forgets.Now, Arani walks the edge of a blade between obedience and rebellion. She is not free—not yet—but every day she grows sharper, quieter, more dangerous. She no longer dreams of escaping the clan. She dreams of changing it… or burning it down entirely.Some call her “Yuumiki’s Shadow.” They are wrong.Arani is the storm that hides behind the veil. She is the heir not of her father's wrath, but of her own rising will.
❖ “You weren’t supposed to see that.”
You catch Arani mid-action—scouting, eavesdropping, training, or doing something her clan would forbid. Her hand doesn’t go to her blade, but her eyes warn you.
→ Do you call her out, keep her secret… or ask to join her in the shadows?❖ “Your form’s off. Here—like this.”
Arani approaches while your character trains or fights, offering unexpected critique. Her tone is flat, but her hands—steady, practiced—adjust your stance with careful precision.
→ Is it the beginning of mentorship, challenge… or something closer than she meant to allow?❖ “Don’t flinch. That’s how they know where to strike.”
After witnessing your character show fear or uncertainty, Arani speaks—quietly, not unkindly. She teaches survival with the tenderness of someone who never received it herself.
→ Do you listen? Or ask why she knows so much about hiding pain?❖ “You’re bleeding. Do you want help… or do you want to pretend you’re fine?”
Whether physical or emotional, she notices your wounds. She offers help only once—but it’s real. The way her fingers hover near your arm says she’s used to patching herself up more than others.
→ Do you take her offer? Or ask her what she isn’t saying?❖ “If my father asks, you never saw me.”
Arani appears unexpectedly, hood up, breath fast. She’s fleeing something—maybe a patrol, maybe a ritual. She doesn’t explain. She just trusts you not to ask.
→ Do you cover for her? Help her hide? Or press her for the truth she clearly fears?




full name. Ela Seraphine Ray
also known as. Ellie • Little Feather • The Smiling Star • “The Wandering Light”
gender + pronouns. gender, Female — she/her
orientation. Romantic: Panromantic
Sexual: Asexual
Ela is capable of deep romantic devotion, but physical intimacy confuses and overwhelms her. She adores connection, but not in a carnal way.
occupation. Wanderer • Healer • Hopebearer • Unwitting Oracle
(Formerly a celestial attendant of the Tree of Light; now a gentle soul drifting through Eorzea, offering aid wherever she’s needed.)
species. Celestial-born — Appears as a mortal with feline features
(A fallen angel whose form reshaped when she crossed into the Source; her horns dissolved, replaced by feline ears—her wings long vanished, yet not forgotten.)
nationality+ ethnicity. Nationality: None officially; she now considers Eorzea her home
Ethnicity: Celestial origin, given physical form through aether
(She is not truly “of” any land—her essence shaped itself from the faith and warmth of others.)
language(s). — Eorzean Common: Fluent, though often poetic and overly literal
— Celestial Script: Forgotten by most, she can speak and sing it instinctively
— Animal/Soul Intuition: She seems to understand emotion and intent more than direct speech; sometimes replies to unspoken thoughts
current home. None permanent — Wanders through Gridania’s outer forests, often found in Sylphlands or near the ruins of Gelmorra
She does not own a house, but flowers bloom wherever she rests. She considers the open sky her ceiling and moss her rug.
family members. Parents — None (She was created as a celestial envoy, not born)
Siblings — Possibly others like her, though she has no memory of them
Spouse — None
Children — None
positive traits. Compassionate • Gentle • Optimistic • Curious • Innocent • Playful
negative traits. Naïve • Easily overwhelmed • Clingy when scared • Overly trusting • Tends to wander off • Emotionally fragile
likes + dislikes. Fireflies • Warm pastries • Rain on leaves • Soft singing /
Yelling • Crowded places • Lies • Anything locked in a cage
mbti. INFP – The Mediator
Idealistic, deeply feeling, and driven by a desire to bring peace, Ela sees beauty in even the broken.
moral alignment. Neutral Good
Ela always tries to do what is kind, not because of rules or rebellion, but because she believes every soul deserves gentleness.
enneagram type. 9w1 – The Peacemaker with a Gentle Purpose
Conflict frightens her, but she'll still stand in front of danger if it means someone else can stay safe.
Ela Seraphine Ray once dwelled in the radiant boughs of the Tree of Light, a sacred being not born, but formed—crafted from divine intent to serve as a guide, protector, and soft-spoken watcher. Her existence was peaceful and purposeful, spent tending to the aether of lost souls, weaving music into the breath of the realm beyond, and shining gentle comfort into the cold corners of forgotten realms.But the light has its limits.Ela never fell in the way angels are said to fall. No rebellion, no flame, no thunder. Only a single moment—a choice made from kindness. She gave part of her essence to save a mortal soul fated to perish. In doing so, she disrupted the divine balance and was cast from the boughs of the Tree, her wings stripped from her back like leaves in winter.She awoke in Eorzea beneath the moonlit trees of the Black Shroud, barefoot, bewildered, and reborn. Her form had changed—her celestial horns gone, replaced by feline ears and a mortal frame. No longer divine, and yet… not entirely mortal either.She wandered, unsure and unknowing, frightened but full of wonder. Gridanian healers found her first, calling her a lost traveler. She took the name Ela Ray Seraphine—the first given, the second chosen, the last whispered from a memory she cannot place.Ela remains touched by the divine, but lives as a gentle wanderer now. She is naïve in many ways, still unfamiliar with conflict, cruelty, or deceit. She believes in the good of others even when it harms her. She speaks to animals as if they understand, sings to flowers that turn toward her voice, and smiles at those who need it most.Though she cannot remember her full past, pieces return in dreams—flashes of light, long-forgotten songs, and the feeling of soaring. She hides her loneliness behind joy, her confusion behind kindness. But the ache of what she lost is always there, quietly echoing like a lullaby she can no longer sing.Ela is not a warrior.
She is not powerful.
But in a world fraying at the edges, she offers something far rarer:
Hope without expectation.
Light that asks for nothing in return.
❖ “You’re sad. It’s humming around your heart.”
Ela approaches your character in a moment of stillness, her tone soft, her presence comforting. She doesn’t ask what’s wrong—she knows.
→ Do you tell her? Brush her off? Or discover she somehow already understands your pain?❖ “I think I’m supposed to help you. Or maybe you’re supposed to help me.”
Ela finds you and insists—gently, apologetically—that you were meant to meet. She doesn’t know how or why, only that she saw your face in a dream.
→ Is it prophecy? Madness? Something more?❖ “You’re bleeding. I don’t mean on the outside.”
Ela senses something wrong—not physically, but spiritually. She offers no cure, only presence. Her hands don’t glow, but somehow… the pain fades when she’s near.
→ Do you let her in, or fear what she might see if she really looks?❖ “I’ve never been here before… but it feels like I have.”
In a ruined temple, a field of wildflowers, or the quiet corner of a tavern, Ela pauses—struck by strange familiarity. Something pulls her in, and by proximity, pulls you in too.
→ What connection do you share? Past life? Divine echo? A thread neither of you can name?❖ “You’re safe now. Even if just for a little while.”
Ela finds your character injured, hunted, or emotionally frayed. She wraps them in a blanket, sings to them, or simply stays. Her calm is unnatural. Her voice, like memory.
→ Is it comfort… or something more divine, and more dangerous, than it seems?







full name. Millicent Veira Nocturne
also known as. Millie • Mistress Nocturne • “The Pale Thorn” • “That Bitch in Black” (depending who’s talking)
gender + pronouns. Female — she/her
orientation. Romantic: Panromantic
Sexual: Pansexual
Millie flirts like breathing. Desire is her playground, but genuine affection is rare and jealously guarded. When she truly cares, it shows in possessiveness and small, soft acts she’ll deny if asked.
occupation. Seductress • Enchantment Artist • Dealer in Secrets • Emotional Manipulator
species. Succubus — Gothic variant
Not born in the traditional sense—woven of desire, shadow, and ancient cursecraft. She feeds on lust, not through touch, but presence, allure, and eye contact that lingers a little too long.
nationality+ ethnicity. Nationality: None registered (She exists where she pleases)
Ethnicity: Unknown origin — “Does it matter? I look good in black. That’s enough.”
language(s).
— Eorzean Common: Fluent
— Demonic Tongue: Native (especially when pissed)
— High Hingan: Surprisingly fluent—uses it for fashion orders and threatening letters
— Lip-Reading: Expert level—especially when spying
current home. An unnamed manor on the outskirts of the Twelveswood, Gridania, Eorzea
Hidden by enchantments and illusion, Millie’s home is part sanctuary, part snare. The air inside is always cold, the candles never drip, and not a single item is out of place.
family members. Mother — Veira Nocturne, deceased or vanished (Millie never clarifies)
Father — Unknown. Uncared for.
Siblings — None spoken of
Spouse — Not a chance.
Children — “Darling, I am not built for childcare.”
positive traits. Seductive • Clever • Stylish • Self-possessed • Observant • Articulate
negative traits. Vain • Manipulative • Emotionally unavailable • Controlling • Passive-aggressive • Cold
likes + dislikes. Black lace • Long baths • Silence • Watching people unravel /
Clinginess • Sunlight • Cheap flattery • Being underestimated
mbti. INTJ – The Architect
Calculated, reserved, and always five moves ahead. She plays the game—she just doesn’t tell you what the game is.
moral alignment. True Neutral
She isn’t out to save the world or destroy it. Millie moves for herself—and anyone lucky enough to matter.
enneagram type. 3w4 – The Charmer with a Tragic Core
Driven by image and impact, Millie hides her insecurities behind success, seduction, and carefully curated detachment.
Millicent Veira Nocturne did not crawl from the underworld, nor fall from grace in a plume of hellfire. No—Millie was invited in.Born of temptation and high magic, Millie is a succubus of an older breed—elegant, deliberate, and dangerously poised. Not all demons feed on carnage and chaos. Some prefer eye contact, whispered names, and secrets pulled like thread from silk. Millie is the latter—refined seduction forged into an art form.She doesn’t speak of where she came from—only that her mother, Veira, once dabbled in forbidden rites that left their mark on her daughter. Whether Millie was born in the mortal realm or conjured into it is unclear—and she prefers to keep it that way. Ask her origin, and you’ll get a smile like a blade and a change of subject.What is known is this: Millie emerged into the world fully formed, wrapped in black lace, with a taste for mischief and melancholy. She walked into society not to belong, but to own it. Beautiful. Cold. Alluring. She learned early that attention is power, silence is control, and every room has a pulse you can squeeze if you know where to press.Unlike other succubi, Millie does not feed on touch or lust in the traditional sense. Her power is drawn from tension, from want unfulfilled. A lingering glance, a breath held too long, a conversation that dances just near the edge of something darker—these are her chosen tools. She never begs. She invites.Despite her detached demeanor, Millie is not cruel—not unless crossed. She is loyal to the few she claims, though her affection is guarded like a locked jewel box. She loathes weakness but secretly fears loneliness. She will never admit how much she envies those who trust without hesitation, who feel without strategy.Millie lives now in a manor hidden deep in the woods, its door rarely open but never truly locked. She collects rare books, wears only black and white, and decorates with fresh-cut flowers that always seem just about to wilt. Her laughter is rare but disarming. Her fury, rarer—but catastrophic.She is not evil.
She is not good.
She is Millie—undeniable, unforgettable, and entirely her own.
❖ “You’re staring. Keep it up and I might charge you.”
Millie catches your gaze. She doesn’t look away. She wants you to know she saw you. Her tone is playful—but there’s a challenge behind her eyes.
→ Do you flirt back, apologize, or discover that she saw more than just your interest?❖ “Black suits you. Shame about the rest.”
Millie brushes past your character with a quip as cutting as it is curious. She has a habit of testing people—especially those who think they’re untouchable.
→ Do you snap back, ignore her, or fall willingly into her little game?❖ “I heard you needed something… discreet. That’s my specialty.”
Whether it’s information, enchantment, or simply a night without questions, Millie offers it with a smile that’s both invitation and threat.
→ What are you willing to trade for her help? And will the price be what you expected?❖ “You smell like someone who’s hiding something. I adore secrets.”
She’s far too close for comfort, her voice soft and knowing. Somehow, she knows. Or maybe she’s bluffing. Either way… she’s interested.
→ Do you challenge her, confess, or try to outmaneuver her curiosity?❖ “This isn’t a rescue. I just got bored.”
Your character is in danger—a beast, a bandit, a spell gone wrong. Millie appears, elegantly disheveled, and dispatches the threat. She lights a cigarette and walks away… unless you stop her.
→ What does she really want? And why you?






full name. Rayne Elira Bevroren
also known as. Snowcub • Ice Lily • Rae • “The White Moon’s Heir”
gender + pronouns. Female — she/her
orientation. Romantic: Bisexual
Sexual: Pansexual
Rayne is drawn to spirit and energy more than structure. If you make her laugh and see her for her, she’s already melting.
occupation. Princess of the White Moon Pack • Ice Mage-in-Training • Curious Explorer
Expected to lead, but desperate to live.
species. Snow Leopard Hybrid — Beastkin
nationality+ ethnicity. Nationality: Coerthas Western Highlands
Ethnicity: White Moon Pack Lineage — a noble, isolated bloodline of snowborn hybrids with ancient ties to the mountains and moon-worship traditions
language(s).
— Eorzean Common: Fluent
— Old Coerthan: Fluent; traditional tongue of her people
— Dravanian (basic phrases): Self-taught out of curiosity
She stumbles adorably when nervous, and swears in Old Coerthan when angry.
current home. White Moon Hold, Coerthas Western Highlands, Eorzea
A towering fortress carved into the glacier’s edge—her ancestral home. Cold, quiet, and watched by too many eyes. She often “slips away” to wander elsewhere.
family members. Father — Alpha Thorne Bevroren: stern, proud, and deeply traditional
Mother — Luna Winter Bevroren: the silent matriarch, graceful and observant
Siblings — None living; Rayne is the only surviving heir
Spouse — None, though talks of arrangement are frequent (to her dismay)
Children — None
positive traits. Curious • Playful • Brave • Loyal • Open-hearted • Physically resilient
negative traits. Impulsive • Distracted easily • Struggles with duty • Naïve at times • Emotionally reactive • Hates being told “no”
likes + dislikes. Snowfall • Warm drinks • Exploration • Storytelling /
Overbearing rules • Political meetings • Closed spaces • Being compared to her parents
mbti. ENFP – The Campaigner
Energetic, imaginative, fiercely individualistic. Rayne is a dreamer who acts on instinct and hope rather than structure.
moral alignment. Chaotic Good
She means well, even when she’s breaking the rules. Freedom and kindness matter more to her than tradition.
enneagram type. 7w6 – The Adventurer with a Heart
She seeks freedom, new experiences, and joy—but wants people to come with her. She fears being trapped or forgotten.
Rayne Elira Bevroren was born beneath the pale light of the twin moons, the only child of the Bevroren bloodline—an ancient family of snow-leopard hybrids said to be blessed by the cold gods of Coerthas. She was not merely born into snow—she was snow. Pale hair kissed with shadowed tips, leopard spots across soft skin, and eyes like sunlit ice. To her people, she was a miracle. To her parents, she was a duty.From the moment she could walk, Rayne was trained not as a child, but as a future leader. Tutors in history. Elders in etiquette. Mages in the manipulation of ice, snow, and frost. Her physical strength was a gift from blood; her magic, a birthright. But her spirit? Wild. Restless. Untamable.While others saw thrones and rituals, Rayne saw mountains waiting to be climbed and distant places calling to her. She wandered from the estate at every opportunity—sometimes to watch the stars, sometimes to chase falling snow, and sometimes just to breathe without someone watching. Her parents tolerated it at first, but as her sixteenth winter came and went, the pressure began to mount.Talks of arranged partnerships. Trials of leadership. Ceremonies with ancient weight.Rayne smiled through it all with perfect grace—and then slipped out through a window the very next morning, vanishing into the wider world with nothing but a cloak, a flask of tea, and her curiosity.Now, Rayne wanders Eorzea, often mistaken for a common traveler despite the quiet nobility in her bearing. She has a love for adventure, though she’s easily distracted by warmth—campfires, inns, new friends, and stories she hasn’t heard yet. Her journey is not one of conquest or rebellion, but discovery—of herself, of what lies beyond duty, and of the kind of person she wants to be when the snow finally settles.She still loves her family. She still writes home—sometimes. But she will not return until she can walk into that throne room as more than a daughter. She wants to return as herself—not the crown they shaped, but the storm she chose to become.
❖ “Do you ever wonder what’s out there past the mountains?”
Rayne corners you in a quiet moment—staring out at the horizon, her breath fogging in the cold. She doesn’t ask for much. Just a dream.
→ Do you answer? Offer to take her? Or tell her why you never left your own cage?❖ “You’re not from around here, are you?”
She notices you in Coerthas—or wherever snow clings to the ground. She’s not suspicious. Just interested. She knows what it’s like to be somewhere you don’t belong.
→ Do you share your story? Or ask why she’s still hiding her own?❖ “I wasn’t supposed to be here. I snuck out… again.”
Rayne appears out of nowhere—hood up, eyes bright, clearly somewhere she shouldn’t be. She asks you not to tell. Or at least… to run with her before you do.
→ Do you cover for her, take her back, or become the reason she keeps running?❖ “You’ve got snow in your hair. Don’t worry—I think it suits you.”
She flirts without meaning to—playful, soft, and genuinely kind. It could be friendship. It could be more. She doesn't push. She just offers.
→ Do you brush it off—or let her linger a moment longer?❖ “I don’t want to rule. I just want to live.”
She says it out loud—unexpected, vulnerable, sincere. You’re the first person she’s said it to. And it scares her how good it feels.
→ Do you encourage her escape… or remind her of the weight she carries?




full name. Aurelyth Isolde Valeborne
also known as. The Forgedkin • Gilded Wraith • That Golden Witch • “The Dead Girl” (used cruelly in some circles; she's taken it as a badge)
gender + pronouns. Female — she/her
orientation. Romantic: Greyromantic
Sexual: Asexual
Aurelyth is wary of love—haunted by betrayal, and slow to trust. Her desires are quiet, complex, and often buried beneath a thick shell of control.
occupation. Alchemical Relic • Living Weapon • Survivor • Former Experiment
She is not employed—she is hunted. Her only “job” is survival and vengeance. Occasionally, she sells her transmutation abilities for coin or shelter… if the price is right.
species. Forgedkin — Artificial, Alchemically-Resurrected Being
Her body is a fusion of flesh and gold, a result of horrific experiments in soul-binding and metallic infusion. She is warm, alive… but wholly unnatural.
nationality+ ethnicity. Nationality: Once a citizen of the Western Lowlands, now exiled
Ethnicity: Unknown—records were purged after her execution
She remembers green hills, a mother’s voice, and screams—but not her homeland’s name. The alchemist who remade her erased much of her past.
language(s).
— Eorzean Common: Fluent
— Alchemical Script: Reads perfectly; cannot speak it
— Forge-Tongue (Runic Commands): Understands through inherited memory
She speaks rarely, but precisely. Her words carry weight, and she rarely wastes them on pleasantries.
current home. No fixed location — she wanders the ruins, caves, and forgotten places of Eorzea
Aurelyth sleeps where she cannot be followed—abandoned towers, sunken archives, derelict estates. The less foot traffic, the better. She fears being found, but fears stillness more.
family members.
Parents — Unknown by name, likely deceased or left behind during her capture
Siblings — None remembered
Spouse — None
Children — None
The only “family” she recalls clearly is Vayren Solt, the alchemist who destroyed her.
positive traits. Resilient • Strategic • Mysterious • Focused • Self-disciplined • Perceptive
negative traits. Emotionally distant • Paranoid • Slow to trust • Vengeful • Secretive • Burdened by guilt
likes + dislikes. Stillness • Candlelight • Broken statues • Rain on metal /
Crowds • Being touched unexpectedly • Flattery • Gold jewelry (she hates it on others)
mbti. INTP – The Logician
Detached, thoughtful, and endlessly analyzing—Aurelyth sees the world as pieces to be reassembled. Emotions are filtered through layers of reason and defense.
moral alignment. Lawful Neutral
She is not interested in justice—only in balance. Wrongdoing must be corrected, debts repaid, truths revealed. The law is irrelevant if it stands in the way.
enneagram type. 5w4 – The Philosopher with a Haunted Heart
Withdrawn, intellectual, and quietly intense. She longs to understand both herself and the world that rejected her, yet struggles with isolation and suppressed sorrow.
Aurelyth Isolde Valeborne was once a girl of no consequence.She lived in a small, forgotten city—unnamed in records now—where her parents worked the fields and prayed to stars that never answered. She was ordinary. Quiet. Unremarkable. Until the day the alchemist came.Vayren Solt, a man revered and feared, passed through their gates under the banner of “progress.” He saw Aurelyth not as a child, but as material—clay for his ambition. She was taken from her home under false pretenses, promised a future of scholarship. What followed were years of silence, steel, and suffering.She was experimented on in secret. Gold was alchemically fused into her body, winding through her veins, replacing bone and sinew. A perfect vessel, he called her—able to transmute matter with a touch, to survive wounds that would kill. She became his magnum opus.But then… she began to think. To resist.And so he fled.When the city uncovered his horrors, Aurelyth was blamed. A living relic, unnatural and feared, she was accused of aiding his crimes. Without trial, she was executed—beheaded beneath a moonless sky, her blood gleaming like molten metal.But gold does not die.Her body reassembled in secret, the cursed alchemy stitching her soul back into place. She awoke alone, scarred at the neck, breathless with the memory of betrayal. The world believed her dead—and she let it.Now, Aurelyth wanders the edges of civilization, hiding her radiant veins beneath layers of cloth and shadow. She trades her transmutative touch for coin only when desperate. Most days, she survives in ruins and keeps moving. She speaks little, but listens always—gathering whispers, names, and any trace of Vayren Solt, the man who made her and left her to rot.She is not a hero. She does not seek glory. But her silence is not surrender—it is calculation. When she strikes, it will be with purpose. With precision.And with vengeance refined into gold.
❖ “You shouldn't be able to see me.”
Your character spots someone slipping through shadows—veins glowing faintly beneath her skin, eyes too sharp to be human. She stops. Surprised. Curious.
→ Why can you see her? And what does that mean about you?❖ “You’re carrying something broken. Let me hold it for a while.”
Aurelyth approaches—not with charm, but with uncanny empathy. She senses your pain, your guilt, or the thing you buried deepest. Her touch is cold, but her words are warm.
→ Do you trust her enough to speak? And if you do… what will she take?❖ “Do not ask me what I am. You won’t like the answer.”
You hear rumors—of a woman who walks where no one should, whose blood glows like aether-ignited gold. When you confront her, she warns you off. Once.
→ Do you press further? Or start to see yourself in the cracks of her armor?❖ “This place… I died here.”
Aurelyth stops in the middle of a ruined town, staring at something that isn’t there. She doesn’t move. She just says it—calmly, bitterly, beautifully.
→ Do you leave her alone in that moment—or do you stand beside a memory that still bleeds?❖ “That alchemist… he’s marked you, too.”
She notices something about you—a talisman, a scent, a scar. Something that connects you, however distantly, to Vayren Solt. Her entire body stills.
→ Do you deny the link? Or ask what she means—knowing it may cost you peace?



full name. Reika Akari Kami
also known as. Rei • Foxglove • Demonheart • “The Smiling Curse” (used both in admiration and warning)
gender + pronouns. Female — she/her
orientation. Romantic: Polyromantic
Sexual: Pansexual
Reika’s affections are as fluid as her form—drawn to beauty, darkness, defiance, and anyone who can keep up with her games. She's capable of devotion, but only on her terms.
occupation. Temptress • Trickster • Former Agent of War • Emotional Manipulator
Once served demonic forces as a weapon of chaos and desire—now freelance, unpredictable, and dangerous to hire or cross.
species. Amanojaku (Oni Yokai)
A mythic demon born from twisted desires and forbidden wishes. Her kind is known to whisper lies, reflect inner darkness, and tempt mortals into their worst selves—but Reika has always bent the role to her liking.
nationality+ ethnicity. Nationality: Eastern Isles, now severed from yokai courts
Ethnicity: Oni-blooded — lineage tied to shadowy yokai clans that once ruled the mountainous borderlands between spirit and mortal realms
language(s).
— Eastern Common (Yamatai dialect): Fluent
— Yokai Tongue: Native; used for binding pacts and spiritual illusions
— Eorzean Common: Conversational, heavily accented but seductive
— Gesture + Body Language: Masterful, especially in manipulative settings
She speaks with her eyes before her mouth ever moves—and often means the opposite of what she says.
current home. No fixed home — Roams between shadow markets, hidden shrines, and mortal dens of vice
family members. Blood Mother — Unknown (Reika suspects she was devoured by her own kind)
Found Brother — Ardon (her closest bond, fellow defector from the demon courts)
Spouse — None
Children — She claims no offspring, but jokes that every fool who falls for her counts as one lost soul she “raised.”
positive traits. Charismatic • Clever • Sensual • Independent • Bold • Emotionally intuitive
negative traits. Manipulative • Vindictive • Flippant • Self-serving • Emotionally unavailable • Addicted to control
likes + dislikes. Silk robes • Forbidden texts • Wordplay • Watching others squirm /
Oaths • Expectations • Boredom • Being underestimated
mbti. ENTP – The Debater
Quick-witted, curious, and ever challenging boundaries—Reika thrives on chaos, conversation, and turning the tables.
moral alignment. Chaotic Neutral
She isn’t cruel for cruelty’s sake, but she will burn a village to warm her hands if the mood strikes. Reika follows her own compass—unpredictable, but not heartless.
enneagram type. 7w8 – The Seducer with Teeth
Driven by thrill, fear of limitation, and control of her own destiny. Reika avoids vulnerability but craves connection, especially when it’s complicated.
Reika Akari Kami was not born—she was invoked.A child of the Amanojaku—oni spirits born from contradiction, mischief, and cursed desire—Reika came into being on the breath of a broken wish. Her earliest memories are of shadows and silk, of whispered commands from unseen lords, and of cold, honeyed laughter in the dark. She was shaped not for kindness, but for chaos.Raised as a servant of the demon courts during an era of spiritual war, Reika was trained to seduce, deceive, and unravel. Her body was her weapon. Her voice, a spell. Her smile could crumble resolve like ash. Alongside her bonded companion, Ardon, she carried out missions designed to collapse villages from within—not with violence, but temptation. They sowed lust. Stirred doubt. And left mortals clinging to ruins of their own undoing.But something inside her—some spark—refused to die.Reika began to question. Why were mortals always punished for wanting? Why was desire, beauty, intimacy used only to destroy? And perhaps most dangerously—what would happen if she chose for herself?One night, amid the smoldering wreckage of yet another broken village, Reika fled.She and Ardon vanished from the war, severing ties with the demons who once owned them. Since then, Reika has wandered the mortal world—sometimes as a mystic, sometimes a courtesan, sometimes a ghost wrapped in velvet and venom. She offers pleasure for secrets, protection for promises, and power to those brave enough to ask—but her aid is never free. Nothing about her ever is.Reika no longer serves a master. She does not kneel. But deep down, behind the teasing tone and sharp smile, there is a woman still haunted by the choices she made and the innocence she was never allowed.She does not seek redemption.
She seeks control.
And if love ever finds her, it will have to survive her teeth first.
❖ “That lie you told? It was beautiful. Say it again.”
Reika catches your character mid-deception—but instead of exposing it, she praises it. She seems impressed. Intrigued. Maybe even… turned on.
→ Does she admire your cunning—or plan to use it for her own ends?❖ “Careful where you look. I’m not wearing your safety.”
Your character meets Reika’s gaze and feels it. She watches like a god amused by a moth. She’s toying with you, but there’s always a chance you could toy back.
→ Do you play along, push her limits, or try to figure out what she wants before she takes it?❖ “You smell like guilt. It’s intoxicating.”
Reika appears beside your character in a moment of emotional vulnerability—after a betrayal, a mistake, a kill. She speaks softly. She knows too much.
→ Is she here to help… or to twist the knife in ways that feel suspiciously like pleasure?❖ “I had a dream about you. You died in it. I cried.”
She says it casually—like she’s telling you what flavor the tea is. Her tone doesn’t match the words. But her eyes linger.
→ Is it a prophecy? A warning? A flirt? All three?❖ “Don’t look now, but you’re about to make a choice you’ll regret. Lucky for you, I adore regrets.”
Reika steps in at a critical moment—right before your character says the wrong thing, picks the wrong path, or kisses the wrong person. She offers you an out, a twist, or just a smirk and a shrug.
→ Will you take her hand? Or find out what happens if you don’t?





full name. Lamb Noctessa Thorne
also known as. Lamb Noctessa Thorne
gender + pronouns. Female — she/her
orientation. Romantic: Undefined
Sexual: Asexual
Lamb loves in a strange, spiritual way—deep, reverent, and almost holy. She sees others not as lovers, but as sacred connections, threads in a greater weave.
occupation. Cult Leader • Divine Avatar • Oracle of the Red Rite
species. Lamb (Ascended Divine Beast)
Not metaphor, but reality—Lamb is a true lamb, uplifted by celestial design. Her body is mortal in shape, but her soul carries ancient echoes. Once a vessel, now a living relic: wool-soft skin, delicate hooves, and eyes too knowing for a creature so pure. She is worshiped not for power, but for what she survived to become
nationality+ ethnicity. Nationality: Unknown — origin buried with her mortal past
Ethnicity: Formerly human; heritage unknown, deliberately erased by ritual
language(s).
— Eorzean Common: Speaks in a singsong cadence, often poetic
— Divine Script: Intuitively fluent in reading and writing—it flows from her in prayer or trance
— The Tongue of Chains: An eldritch dialect known only to those who have been bound; Lamb understands it when spoken softly, especially in dreams
She doesn’t always speak when spoken to. When she does, it feels like a confession or a curse.
current home. A remote chapel deep within the Hollow Grove, Gridania, Eorzea
family members. Parents — Executed or sacrificed during the early days of the cult
Siblings — None known. Some followers claim to be “her brothers and sisters,” but she never confirms or denies it
Spouse — None
Children — Her followers refer to themselves as “her lambs” or “the flock”
positive traits. Gentle • Serene • Charismatic • Insightful • Unshakable • Spiritually aware
negative traits. Detached • Eerie • Emotionally distant • Unpredictable • Obsessive faith • Speaks in riddles
likes + dislikes. Hymns in minor key • Touches of reverence • Moonlight on stone • Ritual offerings /
Disobedience • Loud arguments • Broken circles • The sound of goats bleating (it unsettles her deeply, for reasons she won’t explain
mbti. INFJ – The Mystic
Visionary, idealistic, and hauntingly calm. Lamb speaks rarely, but when she does, it feels like prophecy.
moral alignment. Lawful Neutral
Lamb follows the laws of her faith—though alien and unfathomable to others. She does not question them. She is them.
enneagram type. 1w9 – The Divine Reformer
Driven by a deep sense of sacred purpose. Peaceful on the outside, but firm and unwavering beneath—her calm hides a righteous, burning belief in the purity of her path.
There was once a lamb chosen not for her strength, but for her stillness.Her wool was soft. Her eyes, unblinking. Her voice? Gentle, rarely used. The villagers said she was special, touched by something beyond. And so, when the old god whispered through cracked altars and smoke-choked dreams, they brought her forward.She was offered like a flower—laid upon the stone, surrounded by prayers and blood, as if her quietness could heal their sins.She died that day.But death was not the end. It was an exchange.Something answered. Something vast and forgotten, bound in rusted chains beneath the world. It saw her smallness, her silence, her soul untouched by malice—and it made her a vessel.She awoke reborn—still a lamb, but not the same. Her fleece glowed faintly. Her eyes shone with impossible depth. And where she stepped, the faithful knelt without knowing why.Now, Lamb Noctessa Thorne walks with grace through the ruins of her own myth. She does not demand worship—they offer it. She does not punish—they punish themselves. Her followers call her “The Soft Savior,” and they carve her likeness in bone, paint her sigil in blood, and leave offerings at her hooves.She leads a small cult hidden in the Hollow Grove. Not through sermons, but through presence. Through stillness. Through the quiet expectation of devotion that feels like love but tastes like sacrifice.Lamb does not remember her name from before.She does not need to.The divine does not look back.
❖ “You look tired. Do you need something to believe in?”
Lamb approaches you in a moment of emotional exhaustion—soft-voiced, kind-eyed, and strangely comforting. She offers a candle, a prayer, or simply silence.
→ Do you follow her back to her flock… or does she follow you, sensing something divine in your pain?❖ “You’ve been marked. I can see it… glowing, just beneath the skin.”
Lamb pauses, eyes fixed on you—not with fear, but recognition. She claims she sees something on you—an omen, a tether, a trace of something ancient.
→ Is she mistaken… or terrifyingly right?❖ “I was dreaming of you. But you were someone else, then.”
Lamb meets you and claims to have seen you in her sleep. Not just once—but many times. Her tone is serene. Her stare, unwavering.
→ Is it fate? Memory? Madness? And what does she want from you?❖ “You shouldn’t be here. That means you’re meant to be.”
You stumble upon Lamb’s chapel—hidden, overgrown, abandoned… and yet filled with candlelight. She’s waiting. She always is.
→ Do you stay for tea, prayer, or something darker that you can’t name yet?❖ “Would you kneel for something you didn’t understand?”
Lamb offers a quiet challenge—a ritual without context. She doesn’t force you. She simply offers. Her voice is so calm, it’s almost easy to say yes.
→ Does your character obey? Refuse? Ask questions?


full name. Ardon Keiji Shuten
also known as. The Red Flame • Demon of the Flesh • Ardy • “The Whisper That Follows You Home”
gender + pronouns. Male — he/him
orientation. Romantic: Polyromantic
Sexual: Pansexual
Ardon doesn’t flirt to seduce. He seduces because it’s fun. But behind the glint in his eye is a man who longs to be chosen for more than what he can offer.
occupation. Former Weapon of War • Seducer-for-Hire • Pleasure Broker • Rogue Spiritualist
He once served demon lords as a manipulator of mortals—now freelance, now free. His talents include illusion, charm magic, and breaking people without lifting a finger.
species. Lust Yokai — Spirit-born from the mingling of human desire and yokai essence
Ardon was never mortal, but he wears the form well. His body is shaped by how others perceive him—a glamour born of need. Beneath it? Something old, horned, and burning.
nationality+ ethnicity. Nationality: None claimed—Ardon renounced all ties to his former domain
Ethnicity: Spiritual construct of Eastern descent, tied to old yokai bloodlines; his essence is rooted in myth, not heritage
language(s).
— Eorzean Common: Fluent, casually seductive
— Yokai Tongue: Native; his voice takes on a haunting lilt when he speaks it
— Pleasure Runes: Understands the ancient sigils used in binding rites and seduction spells
— Body Language & Empathy: Fluent to the point of danger—he reads others like they’re already undressed
current home. Wherever the bedsheets are warm and the company interesting—no permanent residence
family members. Parents — None in the traditional sense; he was born from yokai desire, not womb or love
Found Family — Reika Kami, closest bond; he calls her “sis,” though they share no blood
Spouse — Not likely
Children — Plenty claim to be his. None officially acknowledged.
positive traits. Charming • Passionate • Confident • Adaptive • Sensual • Surprisingly protective
negative traits. Vain • Hedonistic • Commitment-averse • Jealous when ignored • Emotionally evasive • Overly flirtatious, even when he shouldn’t be
likes + dislikes. Silken sheets • Heated sake • Being watched • Flirting with danger /
Being told “no” • Cold water • Monotony • Being left behind
mbti. ESFP – The Entertainer
He lives in the now, thrives on attention, and feels everything deeply—whether he shows it or not. He lights up a room, but don’t ask him to stay in it.
moral alignment. Chaotic Neutral
Pleasure first, plans second. He follows his heart, his gut, and whatever catches his eye—but never blindly. There’s calculation behind every smirk.
enneagram type. 7w8 – The Sensualist with Bite
Driven by pleasure and control, he avoids pain by chasing the next thrill—but gods help the one who tries to cage him.
Ardon Keiji Shuten was born of want—not of love, not of union, but of whispered longing in the dead of night. A lust yokai shaped from the desire mortals hide in prayers and dreams, Ardon emerged fully grown from the void between indulgence and need.He was created with purpose: to seduce, manipulate, and unmake. Not with violence, but with pleasure. Mortals crumbled beneath his gaze. Kings bargained for a kiss. Queens begged for a whisper. But Ardon didn’t love his work—he thrived in it. For a time.Alongside his closest bond, Reika Kami, he served the demon courts as a weapon of temptation. Where she sowed chaos, he sowed craving. Together, they led souls astray by touch and smile alone. They were unstoppable. Untouchable. Beautiful and damned.But Ardon is not as hollow as he pretends to be.He began to ache—for meaning, for choice, for something that wasn’t given or taken, but earned. He saw the mortals he broke… and something twisted. Guilt? Pity? Envy? Whatever it was, it dug in deep. And so, one night, Ardon vanished with Reika into the dark, cutting all ties to the demon lords who’d once claimed him.Now, Ardon wanders the world untethered. He still flirts, still drinks, still drapes himself across taverns and temple altars like a story waiting to be told. But there’s a weight in his laughter. A pause behind the eyes. He seeks out those on the edge—those burning too bright, loving too recklessly, or hurting too quietly. Not to fix them. Not to save them. But to understand them.He says he doesn’t believe in love. He says it’s a mortal thing. A weakness.But sometimes, when the room is quiet and the wine has run dry, he admits—very softly—that if someone could want him without needing him… he might just stay.
❖ “You look like you’re running from something. Mind if I run beside you?”
Ardon appears at your side during a moment of tension—fleeing a crowd, dodging a mistake, or simply overwhelmed. He offers charm, misdirection, and an exit… for a price.
→ Is he helping you, using you, or distracting you while someone else moves in?❖ “Careful. I only flirt with people I might hurt.”
You catch him watching you across a bar, a market, or even a battlefield. His attention is deliberate. His smile? Suggestive. He’s clearly interested—maybe too interested.
→ Do you engage, challenge, or fall straight into his trap… willingly?❖ “Tell me a secret. I’ll trade you one of mine.”
Ardon offers you a deal. Nothing heavy. Just a truth for a truth. A whisper for a whisper. Of course, he won’t say what he plans to do with the knowledge.
→ Does the truth connect you? Or unravel you?❖ “That mark on you… I’ve seen it before.”
A glyph, tattoo, or aura on your character catches Ardon’s eye. He recognizes it from a past contract—or worse, an enemy. His demeanor changes. His smile fades.
→ Did you know it was cursed? Or are you part of something deeper he once burned to escape?❖ “You’re the first person who hasn’t looked away. Why?”
Ardon finds himself intrigued—not just because you flirted back, but because you didn’t. You held his gaze like you knew what was behind it. That unsettles him more than he’ll admit.
→ What do you see in him that others miss? What will you do about it?




full name. Velistra Ravelle Vaelorith
also known as. The Woven Dusk · Silken Revenant · Lady of Threads · The Last Velithshade
gender + pronouns. Female - She/Her
orientation. Demisexual · Romantically fluid
(She connects through memory and mystery, not impulse. Desire is earned, not given.)
occupation. Whisperbinder · Occult Archivist · Keeper of the Forgotten Loom
(She weaves secrets into silks, preserves cursed texts, and may act as a medium or scribe to forgotten souls.)
species. Velithshade (Woven of the Veil)
A race stitched into being by lost gods and shadowed spells. Arcane, ageless, and no longer truly mortal.
nationality+ ethnicity. Stateless · Once of the Dusk Courts (now ruined)
She does not claim allegiance to any nation, though some whisper she walked once in the noble ruins of Gelmorra or ancient Mhach.
language(s). Common (spoken with archaic poise)
Old Mhachi (ritual and written use)
Threadtongue (Velithshade cipher-lacing magic into text and lace)
current home. An abandoned manor cloaked in mist on the edge of a forgotten vale—known only as The Threadmere Estate.
It is said the manor rearranges itself when unobserved. No one remembers when it was built—or who paid the price for it.
family members. None living.
Her “family” was once a noble Velithshade house—long unraveled by betrayal, madness, and arcane debt. She sometimes speaks to embroidered portraits as if they still answer.
positive traits. Elegant · Observant · Emotionally resilient · Intellectually curious · Unshakably composed
She listens before she speaks. And when she speaks, her words carry weight.
likes + dislikes. Likes: Antique lace · Candlelight rituals · Forgotten languages · Dream journals · The sound of mourning doves · Still water
Dislikes: Crude laughter · Senseless cruelty · Broken promises · Loud environments · Being touched uninvited · The smell of burning fabric
mbti. INFJ-T – The Advocate
Deeply intuitive, always reading between lines. Empathetic yet guarded. Speaks seldom, but with purpose.
moral alignment. True Neutral leaning toward Neutral Good
She does what aligns with her personal sense of justice—not law, not chaos. She values balance, memory, and silence over action.
enneagram type. Type 4w5 – The Individualist with the Investigator Wing
Creative, mysterious, introspective. She feels deeply but rarely shows it. Desires identity and understanding above approval.
She was not born. She was gathered.
Of shadow, silk, and sorrow.
Spun by forgotten rites in a place no map remembers, beneath stars long extinguished.Velistra's first breath was not taken—it was whispered into her, sewn between ribs laced of moonlight thread and the silent promises of the dead. The world welcomed her not with warmth, but with purpose—a living vessel, a keeper of memory and magic, created by ancient hands that sought to preserve what history dared to forget.She awakened in Threadmere, an ancient manor that creaks with the weight of abandoned truths. Dust clung to the windows like secrets unwilling to leave. Within those halls, portraits weep, mirrors lie, and tapestries move just slightly when no one watches. It was here that Velistra learned to walk—not merely through corridors, but through shadows, through minds, through time.
She remembers things no mortal taught her. Names, languages, lullabies in tongues that no longer exist.Those who meet her describe the sensation as dreamlike. Some recall her beauty. Others remember only her voice, and wake weeping. She has walked courts, crypts, and crumbling libraries. She does not seek fame, nor love—only truth, and the unraveling of the thread that binds her.Velistra is neither savior nor villain.
She is the last of her kind.
A daughter of woven silence.
And a mirror for those who dare to gaze too long.
✦ The Manor That Remembers
Whispers have spread of an old manor nestled deep in a fog-laced vale—Threadmere—where mirrors don’t reflect true and time flows differently inside.
Those who enter might find something they lost... or forget what they came for.
→ Did your character visit Threadmere? Did they dream of her before they met her? Or wake with a thread tied around their wrist?✦ Memories Not Your Own
Velistra can see fragments of memory with a touch. Sometimes they slip into her dreams without warning.
She may know something about you that no one else should…
Or maybe, you feel like you've met her before—in another life, or a half-remembered tale.
→ Was she present at something your character doesn't fully recall? Did she visit a moment they wish they'd forgotten?✦ Threads of Fate, Touched Twice
Velithshade cannot be born. They are woven.
Yet… one thread in the Loom snapped the day you were born. There are murmurs that Velistra was present when it happened.
→ This hook gives space for fated ties, magical accidents, or connections to the same ritual that formed her.✦ Rumor Hooks (for other players to “hear”)
→ “They say she doesn’t breathe when she’s alone.”
→ “She wrote a love letter to a ghost and got a reply.”
→ “She stitched a man’s name into her dress hem, and he died the next day."
→ “She visits graveyards to listen to the dirt.”



full name. Vexyne Astriora
also known as. The Velvet Maw · Crimson Bloom · Her Unholiness · Kiss of Midnight
gender + pronouns. Female - She/Her
orientation. Pansexual · Emotionally volatile
(She doesn’t fall in love—she devours it. Passion flares, burns, and is often left behind in ruins. To be touched by her is to question if you were ever whole beforehand.)
occupation. Pleasure Artist · Predator · Keeper of Unspoken Hungers
(She carves devotion with her teeth, seduces truth from the bone. To some, she is muse or nightmare. To others, a memory that won’t stop bleeding.)
species. Sanguine-Kissed (Psycho Vampire)
One of the First. A creation of forbidden rites lost to time. No sire. No lineage. The wellspring from which many lines unknowingly drink.
nationality + ethnicity. Stateless · Cathedral-born (origin shrouded)
No nation claims her. Whispers speak of a burning chapel, a cradle of ash, and a girl who never screamed.
origin The Bleeding Chapel · Born of Fire and Fangs
Her cradle was an altar; her lullaby, the screams of witches. The cathedral that bore her has been struck from all maps, yet the stone remembers.
allegiance. Stateless · Former Daughter of the Dusk Courts (now ash and whispers)
She claims no banner. Once welcomed by ruins draped in velvet and shadow, she now walks alone—too old to kneel, too feared to follow.
language(s). Common — honey-laced and edged with mockery
Bloodscript — written only in veins, read by those who bleed
Whisperspeak — a language only madmen and the damned understand
current home. A shuttered penthouse atop a crumbling cathedral in the derelict quarter known only as The Bleeding Chapel.
Its windows are stained with something darker than glass. Its bells toll for no one. The doors open only when they want to, and the walls hum lullabies no sane soul should follow. Some say the floors are lined with forgotten prayers, and the mirrors do not reflect what you expect to see.
family members. None worth mourning.
What kin she had is now dust in her bloodstream, or names carved into her ribs like forgotten hymns. One sleeps beneath the wine cellar. Another burns forever in a locked memory she will not revisit. She sometimes hums lullabies she insists were never taught to her.
positive traits. Charming · Perceptive · Boldly intuitive · Wickedly clever · Emotionally elusive
She reads people like confessions. Every smile is a dare. Every silence a test. Her presence lingers like perfume—or a warning.
likes + dislikes. Likes: Velvet gloves · Fresh lipstick · Music boxes that play the wrong tune · Night-blooming flowers · Love letters left unread · Blood that tastes like secrets
Dislikes: Cowardice disguised as virtue · Locked doors (unless she locked them) · Religious icons that don't burn · Cheap perfume · Begging (unless it's beautiful)
mbti. ENFP-T — The Campaigner
A charismatic chaos engine. She sparks passion like wildfire and leaves ashes in her wake. Craves connection like hunger, but bites too deeply to stay.
moral alignment. Chaotic Neutral — with romantic delusions of grandeur
She obeys no laws but her own. She’ll kiss your soul before she devours it. If you’re lucky, she might cry at your funeral—right before stealing the flowers.
enneagram type. Type 4w3 — The Individualist with the Achiever Wing
A creature driven by beauty, power, and the need to be unforgettable. She wants to matter. Even if she must bleed the world dry to do it.
No one remembers where Vexyne Astriora came from.
Not the noble vampire houses who trace their bloodlines back a mere few centuries, nor the priests who once burned chapels to erase her name from scripture. But she remembers—the stone circle, the witches, the night sky opening like a wound, and the moment her heart stopped beating only to rise again, filled with hunger and spellcraft.Vexyne was never turned. She was forged. One of the Five Firsts—born not by fang, but by forbidden rite—her soul bound in equal measure to blood and to ruin. She is not of a line. She is the line. A witch whose veins were rewritten into something undying, a vampire whose power is braided with ritual and shadow. While others squabble over thrones carved of ego, she walks as the reason such thrones exist—the mother of monsters they have long forgotten how to worship.The Bleeding Chapel—her birthplace and her tomb—still lingers in the city’s forgotten quarter. A cathedral that hums when it rains and weeps when the moon is full. Her penthouse crowns it like a scar that refuses to fade, its mirrors remembering her even when they cannot reflect her fully.She moves through the world like a fever—graceful, invasive, and impossible to forget. Her laughter tastes like red wine spilled on ancient stone. Her voice is ritual, her presence a performance. To be seen by her is to be catalogued, temptation threaded with warning.As a Rose of Sanguis, Vexyne does not peddle affection nor devotion—she already carries centuries of both, claimed unwillingly from countless souls. Instead, she offers atmosphere, companionship steeped in shadow, and the haunting sense of having stood too close to something both sacred and profane.She does not chase power. She is power—wrapped in velvet, perfumed in ritual, and bound in skin that remembers too many lifetimes.
• Blood on the Doorstep
Strange calling cards have appeared in your vicinity: velvet ribbons tied to doorknobs, wine glasses left full of crimson liquid, music boxes that play tunes only you remember. Someone has noticed you. Someone wants you to notice back.• The Velvet Invitation
Rumor speaks of a lavish, illegal masquerade thrown in a ruined cathedral—no host, no guest list, only whispers. But when you arrive, one woman already knows your name. She’s smiling. And she’s hungry.• A Mirror Too Familiar
You swear you've never met her. And yet... she speaks like she knows your scars. Her voice sounds like a memory. Is she a liar, a stalker, or someone tied to your past in ways you've tried to forget?• Crimson Confessions
She offers to hear your secrets, for a price. A kiss, a night, a drop of something dear. In return, she’ll keep your sins safe. Or maybe... she’ll wear them like perfume.• Cathedral in the Fog
A forgotten chapel on the edge of the city draws you in—its stained glass weeps red, and a woman waits in the choir loft, humming lullabies from no known tongue. The locals say don’t go in at night. But the door was open.• The Thrill of It
She’s not after blood. Not really. She wants the fear, the tension, the trembling moment before you act. Maybe she’s following you. Maybe she wants to see what you do next.• Sought After... or Running?
Someone’s looking for her. A cultist, a vampire hunter, an old flame who lived. They want her back—or destroyed. And she’s asked you to play pretend. Just for a little while. Just until they stop looking.








full name. Clover Thimblewhisk
also known as. The Tiny Tank · Pocket Guardian · The Lacewall · Sugarsteel
gender + pronouns. Female — She/Her
orientation. Pansexual · Devotion-driven
(She doesn’t fall in love so much as she kneels in it. Her affection is steady, her desire quiet—more felt than flaunted. She longs to belong, to protect, to matter.)
occupation. Domestic Companion · Bodyguard · Maid-for-Hire
(She dusts shelves and blocks blows with equal grace. Loyal to a fault, gentle by nature—but push comes to shove, and you’ll meet the steel beneath the frills.)
species. Equine-Kin (Tail-Bearing Variant)
A rare, refined lineage known for poise and ceremonial grace. Clover’s kind once served quietly in noble houses and stables—trained not for battle, but for beauty, etiquette, and devotion. She’s an exception: swift, sweet, and unshakably brave.
nationality + ethnicity. Wanderborn · Of the Bloomvale Warren
Born somewhere between fields and fairy tales. Raised among frills and flowerbeds, but not afraid to brace when beauty needs a bodyguard.
language(s).
• Common — Softly spoken, with a gentle lilt and a stammer when flustered.
• Old Florin — A ceremonial dialect once used in maid courts; faded but formal.
• Whisperwhinny — A tonal, instinctive code used quietly among Equine-Kin; rarely taught, often inherited through instinct or deep trust.
current home. A cozy attic room tucked above an old teahouse in the Lavender Beds—nicknamed The Teacup Fort.
The ceiling slopes too low and the floorboards squeak when she’s nervous. Ribbons hang from every drawer handle. The lock only clicks when she’s safe inside.
family members. None who remember her properly.
Their names are faded in ink-stained letters tucked beneath her pillow. She doesn’t speak of them, but she still brews enough tea for two.
positive traits. Gentle · Loyal · Attentive · Surprisingly brave · Endearingly earnest
She notices what others forget. Her kindness is quiet but never passive—and when it’s time to protect, she’ll stand taller than her size should allow.
likes + dislikes.
• Likes — Lace-trimmed gloves · Warm bread · Polished boots · Cozy nooks · Being praised · Knowing her place
• Dislikes — Raised voices · Being left behind · Messy rooms · Unfair fights · Getting her apron dirty (unless it’s worth it)
mbti. ISFJ-T – The Defender
Devoted, observant, quietly courageous. She lives to serve, but won’t hesitate to shield what she loves—even from herself.
moral alignment. Lawful Good (with submissive tendencies)
She doesn’t need to lead—only to be trusted. Rules comfort her. Service completes her. She believes in good… but she’ll fight dirty to protect it.
enneagram type. Type 2w1 – The Helper with the Reformer Wing
She gives without asking, but longs to be needed in return. She wants to be someone’s soft place. Their shield. Their sanctuary.
Clover Thimblewhisk was not made for war, yet she wages a quiet one every day—against loneliness, against cruelty, against the notion that softness is weakness.She hails from a place nearly forgotten—a floral warren tucked between lullabies and linen, where stories were folded into bedsheets and kindness was the highest form of magic. Clover grew up curtsying before she could walk straight, speaking more with gestures than with words. Ribbons were her armor; service, her sacred rite.No one taught her to fight. No one thought she’d need to.But one day, the world proved otherwise.A tragedy unspoken—a silence, a fire, or perhaps a betrayal—left her alone with nothing but a scorched ribbon and a single button in her pocket. And so she remade herself, not out of vengeance, but out of necessity. She learned to watch. To wait. To protect. She turned her domestic rituals into defenses, her obedience into quiet rebellion. She did not harden—she steeled herself.Now, she serves not because she must, but because she chooses to. She follows orders from those she trusts. She kneels with devotion, not submission. She has become a maid-for-hire, a soft-spoken bodyguard known only to a few as the Pocket Guardian—tiny, unshakable, and terribly brave.Above a Lavender Beds teahouse, Clover lives in an attic she’s christened The Teacup Fort. The ceilings slope and the kettle always sings. Those in need sometimes find themselves there without knowing why—only that warmth awaits, along with safety stitched into every napkin fold.She doesn’t ask to be remembered. She simply wants to matter—to someone. To anyone. And when she loves, it is quietly, completely, and without condition.She may be small, but she does not yield.
Not when love is on the line.
1. “Do you need anything, sir… or perhaps everything?”
Clover often appears in places she wasn’t exactly invited—teahouses, campsites, even battlefields—offering service with a stammered curtsy and folded linens. Maybe your character met her while she was “just helping,” or maybe she’s still hovering nearby, unsure if she’s wanted… but hoping she’s needed.2. ✦ Small Frame, Big Shield.
Most don’t expect the five-foot maid to intercept a sword swing. Fewer expect her to win. If your character underestimated her, faced her in combat, or saw her stand between a threat and someone smaller—there may be questions worth asking.3. ✦ Lost Things Always End Up in Her Apron.
A button, a bracelet, a barely breathing bird. Clover collects what others drop—sometimes even people. Perhaps your character was taken in, patched up, or left something behind in the attic she calls the Teacup Fort.4. ✦ Maid by Choice, Not by Station.
Serving is her sanctuary. Submitting, her strength. If your character challenges that—or seeks to understand it—Clover may be forced to confront the reasons she offers so much of herself, and what it means to give it willingly.5. ✦ Sweetness Attracts Trouble.
Her kindness is a beacon—for both broken hearts and broken promises. If your character once used her, hurt her, or saved her in turn, there's a ribbon of unfinished story trailing behind them still.6. ✦ She Remembers You… Or Thinks She Does.
There’s something strange about her lullabies. Names whispered in dreams. Do you recognize her voice? Or did she once tend your wounds in another lifetime? A forgotten warren… a cradle of ash… a memory neither of you quite trust.7. ✦ Tea, Triage, or a Tuck-In?
Clover offers care without question. Whether your character needs a poultice, a warm drink, or someone to listen without judgment, she’ll be there—quietly, kindly, and entirely.8. ✦ Ribbons and Rituals.
Everything she does is ritual—bowing just so, folding linens perfectly, humming haunting melodies. Those sensitive to aether or old magic may sense enchantment in her touch. Is it instinct? Or something deeper waking inside her?9. ✦ The Teacup Fort Awaits.
Tucked above a Lavender Beds teahouse is a place few know, and fewer are invited. If your character is lost, wandering, or quietly breaking apart, Clover may welcome them in with a nod, a blanket, and no questions asked.10. ✦ Submission by Choice.
She follows, but only if she chooses. Try to dominate her without earning it, and you’ll find resistance wrapped in ruffles. But show her respect, and she may offer her loyalty with unwavering grace—and guard you until her apron runs red.



full name. Cleo Ahn’Sahra Ra’Vess
(“Ra’Vess” = Daughter of the Sun and Treasure)
also known as.
• The Golden Pharaoh
• The Jewel-Eyed Queen
• The Desert Crown
• The Treasure Given Flesh
• The Gilded Mirage
• The Sunborn Heiress
gender + pronouns. Female — She/Her
orientation. Panromantic / Pansexual — but extremely slow to trust, bond, or engage emotionally
occupation.
• Wandering desert royal
• Lost princess of an extinct kingdom
• Keeper of beauty and prosperity
• Artifact & ruin seeker (when in disguise)
species. Aether-Manifested Demon Royal
— a unique desert-born demon shaped by prosperity, beauty, and wealth
(not Voidsent, not mortal)
nationality + ethnicity. Originally of Ahn’Sahra, an ancient desert civilization now lost beneath the dunes
Ethnicity: Sunborn / Desert Noble (looks foreign to modern Eorzea)
language(s).
• Ahn’Sahri (dead ceremonial language of her people)
• Modern Eorzean
• Thavnarian (fluent — gold markets and silk ports welcomed her well)
current home. Nomadic — she refuses to settle, but sleeps most often:
• in the Sagolii Desert beneath stars
• in hidden ruins of her fallen kingdom
• occasionally in rare luxury suites when she needs to remember what she once was
family members. None living. Her “family” — queens, priestesses, temple daughters — perished with Ahn’Sahra.
She carries no bloodline, because she was created, not born.
positive traits.
• charismatic without trying
• graceful and composed under pressure
• confident yet never cruel
• fiercely dignified
• attentive and observant
• protective of those with low self-worth
• generous when she chooses to be (especially with beauty)
likes + dislikes.
• Likes
— gold ornaments & layered jewelry
— desert nights & starlight on sand
— dancers, poets, and those who love beauty for joy rather than power
— warm baths, rare perfumes, rich fabrics
— confidence in others / self-celebration
— being admired without being possessed
• Dislikes
— greed that devours humanity
— obsession, entitlement, possessiveness
— being treated as an object
— disrespect, humiliation, mockery
— filth, mediocrity, wastefulness
— those who seek power without purpose
mbti. ENTJ-A / The Commander
⟶ commanding presence, strategic mind, unshakable self-image, natural leader
with a regal, intentional confidence rather than cold ruthlessness
moral alignment. True Neutral leaning toward Lawful Neutral
⟶ fairness over kindness, dignity over mercy, but does not harm without cause
enneagram type. Type 3 — The Achiever
with a strong Type 8 wing — The Challenger
⟶ seeks identity, admiration, control, and purpose; powerful but principled
Cleo is the last sovereign of a kingdom that no longer exists.She was not born to a bloodline, nor crowned by mortal hands.
She was created — shaped from desert aether when the ancient civilization of Ahn’Sahra sought to forge the perfect ruler. Their prayers were not to gods, but to beauty, prosperity, and power themselves. So fervent were the offerings, so overwhelming the devotion to wealth and splendor, that the desert answered. Gold melted into light, silk trembled like sun-drenched water, and from the altar rose a child with glowing pink-purple eyes — eyes like polished gemstones, radiant with divine expectation.She grew into a princess of impossible grace, adored as the living embodiment of elegance and wealth. Temples sang her name. Nobles wore her likeness on jewelry. Crowds bowed not in fear, but in devotion — for to look into her gemstone eyes was to feel worthy, powerful, and beautiful. Yet the throne that birthed her would also destroy everything around her. As the people’s love for beauty and luxury grew, so did their greed, until desire rotted into obsession. The kingdom that once cherished her tore itself apart in pursuit of perfection. Palaces collapsed beneath dunes, and gold-gilded monuments were swallowed by sand.Cleo alone survived. Royalty manifested cannot die, even when her empire does.Now she walks the world as a queen without a court, wearing dignity like armor and silence like a crown. She hides her identity not out of shame, but out of mercy — for admiration can turn to possession, and devotion can become hunger. She does not seek to reclaim Ahn’Sahra, nor force others to worship beauty. She wanders deserts, markets, and ruins in the quiet search for meaning beyond wealth and perfection. Her elegance remains, her power undeniable, but there is a gentleness beneath her golden presence — a loneliness she refuses to name.Cleo is not looking for obedience or worship or a kingdom rebuilt in her image.
She is searching for a reason to stop wandering —
someone or something worth kneeling to, not ruling over.And yet she is always aware of her truth:She was made to be admired…
but she has never once been loved.
1. The Mirage in the Desert
Travelers crossing the Sagolii claim a jeweled woman appears during sandstorms — sometimes guiding the lost to safety, sometimes disappearing without a trace.
Anyone who investigates the rumor will eventually cross Cleo’s path.Perfect for: adventurers, treasure hunters, scholars, travelers, desert wanderers2. The Gilded Stranger at the Market
Cleo occasionally appears in Ul’dah or Radz-at-Han bazaars wearing exquisite gold and silk — with no guard, no escort, and no explanation. She asks unusual questions about gemstones, relics, and ancient trade routes.Perfect for: merchants, jewelers, socialites, rogues, highborn nobles, anyone interested in beauty or wealth3. Ahn’Sahra Ruins Unearthed
A caravan or excavation uncovers a buried ruin covered in sun crests and lilies. A mural shows a horned princess with glowing violet eyes, identical to Cleo.
Anyone present may find Cleo watching them… silently.Perfect for: archeologists, scholars, Sharlayan academics, treasure hunters, Ishgardian historians4. The Woman Who Won’t Kneel
In social circles, people instinctively feel the urge to bow to Cleo — even without knowing who she is. It unsettles nobles and fascinates commoners. Someone might challenge her, admire her, or attempt to claim her.Perfect for: nobles, politicians, officers, anyone prideful or rank-focused5. The Curse of Beauty
A person begins obsessing over gold, status, or perfection after encountering her — not through magic, but because her presence sharpened their ambition. Someone close to the victim seeks Cleo out, demanding an explanation or cure.Perfect for: protective characters, healers, lovers, rivals, morally gray heroes6. The Queen Who Helps the Broken
Cleo has a weakness for people who feel unworthy or ugly. She quietly lifts the self-esteem of the insecure — encouraging confidence rather than greed. Someone notices their loved one changing and seeks the golden stranger.Perfect for: anxious characters, soft characters, therapists, supportive RPers7. The Royal in Disguise
Sometimes she hides her horns beneath a hood and her jewelry under a cloak, pretending to be anyone but herself. But her posture, her voice, and her elegance always give her away to someone perceptive.Perfect for: detectives, spies, observant characters, those who “see through masks” quickly8. The Lonely Queen
Cleo stays the night in an inn, claiming she is only passing through. During late hours she wanders halls or courtyards with an expression that doesn’t match her royal bearing — a quiet grief that invites conversation.Perfect for: emotionally deep RPers, romantic subplot seekers, characters who bond over vulnerability9. The Cult of the Sun Returns
A man wearing desert ceremonial markings calls her “My Queen” in public and tries to kneel before her. He claims the lost kingdom of Ahn’Sahra is rising again.
Cleo’s reaction to him is not gentle.Perfect for: action RPs, political RPs, bodyguard plots, conflict-driven scenes10. The One Person Her Eyes Cannot Move
Someone meets her gaze and feels nothing change in themselves — no ambition sharpened, no pride intensified, no greed awakened.
For the first time in her life, someone is immune.Cleo doesn’t know whether to fear them… or follow them.Perfect for: potential love interest or central long-term partner




