Rules.

  🌙 RP Boundaries & Expectations 🌙.  
Literacy Level: [e.g., Literate | Multi-Paragraph | Novella | Casual]
POV: [1st or 3rd Person; Present or Past Tense]
Tone: [e.g., Character-driven, Emotional, Dark Fantasy, Lighthearted Adventure]
Genres I Enjoy: [Fantasy, Angst, Romance (slow burn only), Slice of Life, etc.]
Preferred Platforms: [Discord, in-game (FFXIV), Google Docs, etc.]
  🕊️ What I Welcome  
Story-driven plots with character growth
Original Characters with lore, depth, and nuance
World-building & long-term arcs
Emotional or mature themes handled with care and consent
Slow burn or deeply developed romance
OOC Communication to plot, check in, and build trust
  🚫 What I Do Not Accept.  
No godmodding. My characters are mine—you control yours.
No metagaming. Keep OOC knowledge out of IC actions.
No ERP-focused requests. My writing centers on emotion, tension, and story.
No trauma-dumping or guilt-tripping OOC. I’m here to enjoy stories, not be a therapist.
No romance without chemistry. My characters don't fall in love just because yours wants to.
Please don’t rush me—I write with heart, and that takes time
No NSFW Gpose pressure. My creativity is not a currency. Do not ask, hint, or guilt. I pose what I wish, not what’s demanded.

  🔐 Boundaries That Matter Most.  
Consent is key. Always ask before initiating heavy themes (violence, death, NSFW tones, etc.).
My characters =/= me. IC actions don't reflect OOC feelings.
I am not always available. I write when inspiration and time align. Patience is appreciated.
Hard Limits: non-con, underage, excessive gore
  💌 OOC Notes.  
I love plotting and brainstorming! Don't be shy about ideas.
If something makes you uncomfortable, please tell me. I will always do the same.
Mutual respect and communication keep the magic alive.

Character List.

  • full name.  Rayven Liora Zonneschijn

  • gender + pronouns.  Female — she/her

  • species.  Miqo'te – Keeper of the Moon

  • full name. Arani Kiyomi Yuumiki

  • gender + pronouns.  Female — she/her

  • species.  Kitsune (Yokai-blooded)

  • full name.  Ela Seraphine Ray

  • gender + pronouns.  Female — she/her

  • species.  Celestial-born

  • full name.  Millicent Veira Nocturne

  • gender + pronouns. Female — she/her

  • species.  Succubus


  • full name.  Rayne Elira Bevroren

  • gender + pronouns.  Female — she/her

  • species.  Snow Leopard Hybrid

  • full name.  Aurelyth Isolde Valeborne

  • gender + pronouns.  Female — she/her

  • species.  Forgedkin

  • full name.  Reika Akari Kami

  • gender + pronouns.  Female — she/her

  • species.  Amanojaku

  • full name.  Lamb Noctessa Thorne

  • gender + pronouns.  Female — she/her

  • species.  Lamb (Ascended Divine Beast)

  • full name.  Ardon Keiji Shuten

  • gender + pronouns.  Male —he/him

  • species.  Lust Yokai

Rayven


  • Status: 

  • Bonded IG

  • Detailed RP

  • full name.  Rayven Liora Zonneschijn

  • (“Liora” meaning “light” in old tongue—kept as a secret middle name known only to a few. “Zonneschijn” is of foreign origin, meaning “sunshine” or “sunbeam,” an ironic name for one touched more by fire and shadow than daybreak.)

  • also known as.  Ray • Redbird • Firepetal • “The Crimson Quill” (a poetic alias from her days in academic circles)

  • *** age.***  Physically mid-twenties -Chronologically unknown; ceased aging after aetherial saturation

  • gender + pronouns.  Female — she/her

  • orientation.  Romantic: Demisexual

  • Sexual:  Pansexual

  • (Drawn to presence, depth, and conviction rather than gender—connection before passion.)

  • occupation.  Wandering Scholar • Alchemist • Linguist • Keeper of Aetherial Relics

  • Resides quietly in Kugane, offering enchanted tonics and rare translations

  • species.  Miqo'te – Keeper of the Moon - (Though her tail was lost in aetheric backlash, she carries the grace, reverence, and nocturnal quiet of her lineage. Many assume her changed—neither wholly traditional nor entirely other.)

  • language(s).  — Hingan (fluent)

  • — Eorzean Common (native)

  • — Ancient Allagan (scholarly fluency)

  • — Mhachi, Nymian, Amdapori (decipherable with effort)

  • — Dead Tongues (can translate magically over time)

  • Language is magic to her—her spells often take the form of spoken or written invocation, drawn from forgotten alphabets and forgotten gods.

  • current home.  Kugane, Hingashi, Othard

  • A quiet, vine-covered cottage nestled in the Lantern District—half library, half greenhouse, and wholly her refuge from the noise of the world.

  • nationality+ ethnicity.  Nationality: Kugane (by upbringing), Thavnairian by birth

  • Ethnicity: Mixed Eastern lineage — Thavnairian mother, Dalmascan father

  • family members.  Mother — Alia Zonneschijn, a Thavnairian priestess lost to fire

  • Father — Kael of Dalmasca, a rebel scholar presumed dead

  • No known siblings

  • No spouse, no children — “Some of us were born to keep watch, not to build homes.”

  • positive traits.  Empathetic • Intelligent • Curious • Independent • Loyal • Thoughtful

  • negative traits.  Overthinking • Secretive • Withdrawn • Self-sacrificing • Passive-aggressive • Melancholic

  • likes + dislikes.  Moonlight • Old books • Jasmine tea • Candlelit baths / Crowds • Small talk • Hot weather • Willful ignorance

  • mbti.  INFJ – The Advocate

  • Quietly idealistic, deeply intuitive, drawn to understanding others and crafting meaning through solitude and purpose.

  • moral alignment.  Neutral Good-

  • She does what is right, even when it hurts. Not for laws, not for chaos—only for people.

  • enneagram type.  4w5 – The Individualist with a Scholar’s Mind

  • Yearning to understand herself, and others, through a lens of beauty, pain, and ancient truths.

Biography.

Rayven Zonneschijn was born beneath veiled stars in the heart of Thavnair—a land of vibrant silk and whispered prayers, where her mother served as a moon-blessed priestess and her father as a Dalmascan scholar displaced by war. From their union, Rayven inherited a soul divided—equal parts faith and fire, moonlight and ink.But power never comes without a price.In her youth, Rayven was caught in a forbidden rite—whether her choice or her burden, none now can say. In exchange for unraveling the boundaries of time and aether, she surrendered her tail, the defining mark of her Keeper bloodline. In return, she gained not only potent, language-bound magic, but something far rarer: immortality.Her body would no longer wither. Her essence no longer anchored to the thread of age. But with that unnatural gift came exile. Branded cursed by those who feared what they did not understand, Rayven fled from Thavnair, her name stripped from temple and scroll.The scholars of Sharlayan found her—young, brilliant, strange. She excelled under their watchful eyes, devouring lost languages and forgotten rituals with a quiet hunger. Her magic did not come in bursts or flares, but in words—soft-spoken invocations written in tongues no one alive remembered. A scholar, an alchemist, a living key to ancient knowledge.Yet, she never belonged.Too emotional for Sharlayan’s cold pursuit of reason, too altered to return to the traditions of her kin, Rayven made her way east, to Kugane. There, among cherry blossoms and drifting lanterns, she built a quiet life—offering enchanted brews, translations of forbidden texts, and whispered warnings to those who crossed too close to the edge of forgotten things.To most, she is polite and reserved. But to those she lets near, Rayven is tender, fiercely loyal, and endlessly curious. She bears her immortality with a strange dignity, as though she never asked for it and has never stopped wondering if it was worth the cost.Dreams still haunt her—of a silver moon soaked in flame, and voices chanting her name from beyond the veil. She follows those dreams, collecting answers in the form of artifacts, stories, and souls.Many know her as Redbird, for the fire in her hair and the gentle way she seems to perch on the edge of every moment.But to herself, she is just Rayven—a keeper of words, a survivor of sacrifice, and a soul who is still learning how to live forever.


Hooks

❖ “You speak that? No one’s spoken that tongue in a thousand years…”
Rayven overhears your character say or read something in a long-forgotten language. Her interest is immediate, intense—and carefully polite.
→ Do you know what it means? Or have you just become her next obsession?
❖ “You can stay… if you don’t mind the silence.”
Your character stumbles across Rayven’s quiet cottage or corner of a study. She doesn’t chase them off. She just goes back to her work—calm, steady, safe.
→ Do you sit in the quiet with her? Or start asking the questions no one else dares?
❖ “Magic has its cost. You’re looking at mine.”
Someone brings up her missing tail. She answers—not with shame, but truth. Her immortality, her power, her survival… none of it came without sacrifice.
→ Do you pity her, envy her, or wonder what you’d give up for that kind of strength?
❖ “I can’t tell if you’re dangerous or just interesting. I think I like both.”
Rayven confronts you—not aggressively, but curiously. She’s trying to figure you out. The tone is friendly. The stare? Analytical.
→ Are you her next study, her next mistake, or something far more intimate?
❖ “You can’t unlearn what I’m about to show you.”
Rayven offers access to a forbidden tome, a secret glyph, or a memory spell—something no one else will share. Her voice is calm, but her eyes burn like something watching.
→ Do you take the knowledge, or ask her why she hasn’t used it herself?


Pictures

Arani


  • Status: 

  • It's Complicated

  • Detailed RP

  • full name.  Arani Kiyomi Yuumiki

  • also known as.  Ari • Little Fang • The Fox of the Hidden Grove • “Yuumiki’s Shadow” (used in whispers—especially among those who fear her quiet rebellion)

  • gender + pronouns.  gender, Female — she/her

  • orientation.  Romantic: Heteroromantic

  • Sexual: Demisexual - While she was trained to distrust intimacy, her bond—when formed—is deeply instinctual and loyal beyond reason.

  • occupation.  Assassin-in-training • Clan Heir • Secret Survivalist • Shadow Warden (though none of these titles are formally recognized)

  • species.  Kitsune (Yokai-blooded) — Hidden nature masked under traditional clan customs; bears three tails, though only one is shown openly

  • nationality+ ethnicity.  Nationality: Yuumiki Clan Territory, nestled in the deep forests of the East

  • Ethnicity: Full-blooded Kitsune, noble-born within a ruling line steeped in war, spiritualism, and ritual

  • language(s). 

  • — Clan Tongue (Old Eastern dialect): Native

  • — Eorzean Common: Conversational fluency, learned in secret

  • — Hand Signs + Silent Codes: Used for stealth, scouting, and internal rebellion

  • current home.  The Yuumiki Clan Estate, Deep Forest Territory, Eastern Continent

  • Though she calls it home, it feels more like a gilded prison—her sanctuary lies in the shadows beyond its walls.

  • family members. 

  • Father — Alpha Yuumiki, ruthless and blood-bound leader of the clan

  • Mother — Deceased (rarely spoken of; believed to have died giving birth)

  • Siblings — None living *(She is the only heir, a fact that weighs like a chain)

  • Spouse — *Unbound, though a blood pact has been forced upon her

  • Children — None

  • positive traits.  Loyal • Resourceful • Resilient • Disciplined • Stealthy • Insightful

  • negative traits.  Reckless • Secretive • Emotionally guarded • Stubborn • Resentful • Struggles with trust

  • likes + dislikes.  Nighttime forests • Cold rivers • Wind through leaves • Blade training /

  • Being watched • Loud voices • Ritual bloodletting • Orders without reason

  • mbti.  ISTP – The Virtuoso

  • Independent, adaptable, and action-oriented—Arani thrives in silence and motion, not theory.

  • moral alignment.  Chaotic Good

  • She follows her instincts and her heart, even when it means defying her father’s rule or her clan’s sacred law.

  • enneagram type.  8w9 – The Challenger with a Silent Shield

  • Strong, guarded, and unwilling to bend—but she protects what she loves with feral devotion.

Biography.

Arani Kiyomi Yuumiki was born into silence.The first and only daughter of Alpha Yuumiki, she was not a child so much as an heir—an offering to tradition, a thread woven into the brutal legacy of a warrior clan known for its unflinching law and bloodstained rituals. From the moment she could stand, her fate was carved in stone: to serve, to obey, and eventually to be bound in marriage for power, not love.But something wild pulsed in her.Though she wore the silks of a proper daughter, her fingers longed for blades. Though she learned the dances of obedience, her eyes studied escape routes. Every ritual she performed was memorized and filed away—not to honor it, but to undo it one day. The others in the clan saw her as quiet, obedient, cold. Her father saw her as moldable clay. None of them saw the fire she hid behind her bowed head.By moonlight, she trained in secret—mimicking the moves of warriors, watching from rafters, listening behind doors. She learned to survive on scraps, to vanish into trees, to make weapons from stone and silence. She taught herself Eorzean in whispers and carved coded warnings into bark for any soul brave enough to defy the Alpha.When she came of age, her father orchestrated a blood pact—binding her to a stranger, a weapon more than a man, with the promise of greater power for the clan. Arani bore the ceremony with her chin high and her hands trembling. But it was in that moment, when her blood was shared without consent, that something ancient inside her began to stir.She does not love easily, but she burns deeply. She does not trust swiftly, but she never forgets.Now, Arani walks the edge of a blade between obedience and rebellion. She is not free—not yet—but every day she grows sharper, quieter, more dangerous. She no longer dreams of escaping the clan. She dreams of changing it… or burning it down entirely.Some call her “Yuumiki’s Shadow.” They are wrong.Arani is the storm that hides behind the veil. She is the heir not of her father's wrath, but of her own rising will.


Hooks

❖ “You weren’t supposed to see that.”
You catch Arani mid-action—scouting, eavesdropping, training, or doing something her clan would forbid. Her hand doesn’t go to her blade, but her eyes warn you.
→ Do you call her out, keep her secret… or ask to join her in the shadows?
❖ “Your form’s off. Here—like this.”
Arani approaches while your character trains or fights, offering unexpected critique. Her tone is flat, but her hands—steady, practiced—adjust your stance with careful precision.
→ Is it the beginning of mentorship, challenge… or something closer than she meant to allow?
❖ “Don’t flinch. That’s how they know where to strike.”
After witnessing your character show fear or uncertainty, Arani speaks—quietly, not unkindly. She teaches survival with the tenderness of someone who never received it herself.
→ Do you listen? Or ask why she knows so much about hiding pain?
❖ “You’re bleeding. Do you want help… or do you want to pretend you’re fine?”
Whether physical or emotional, she notices your wounds. She offers help only once—but it’s real. The way her fingers hover near your arm says she’s used to patching herself up more than others.
→ Do you take her offer? Or ask her what she isn’t saying?
❖ “If my father asks, you never saw me.”
Arani appears unexpectedly, hood up, breath fast. She’s fleeing something—maybe a patrol, maybe a ritual. She doesn’t explain. She just trusts you not to ask.
→ Do you cover for her? Help her hide? Or press her for the truth she clearly fears?


Pictures

Ela


  • Status: 

  • Single

  • Detailed RP

  • full name.  Ela Seraphine Ray

  • also known as.  Ellie • Little Feather • The Smiling Star • “The Wandering Light”

  • gender + pronouns.  gender, Female — she/her

  • orientation.  Romantic: Panromantic

  • Sexual: Asexual

  • Ela is capable of deep romantic devotion, but physical intimacy confuses and overwhelms her. She adores connection, but not in a carnal way.

  • occupation.  Wanderer • Healer • Hopebearer • Unwitting Oracle

  • (Formerly a celestial attendant of the Tree of Light; now a gentle soul drifting through Eorzea, offering aid wherever she’s needed.)

  • species.  Celestial-born — Appears as a mortal with feline features

  • (A fallen angel whose form reshaped when she crossed into the Source; her horns dissolved, replaced by feline ears—her wings long vanished, yet not forgotten.)

  • nationality+ ethnicity.  Nationality: None officially; she now considers Eorzea her home

  • Ethnicity: Celestial origin, given physical form through aether

  • (She is not truly “of” any land—her essence shaped itself from the faith and warmth of others.)

  • language(s).  — Eorzean Common: Fluent, though often poetic and overly literal

  • — Celestial Script: Forgotten by most, she can speak and sing it instinctively

  • — Animal/Soul Intuition: She seems to understand emotion and intent more than direct speech; sometimes replies to unspoken thoughts

  • current home.  None permanent — Wanders through Gridania’s outer forests, often found in Sylphlands or near the ruins of Gelmorra

  • She does not own a house, but flowers bloom wherever she rests. She considers the open sky her ceiling and moss her rug.

  • family members.  Parents — None (She was created as a celestial envoy, not born)

  • Siblings — Possibly others like her, though she has no memory of them

  • Spouse — None

  • Children — None

  • positive traits.  Compassionate • Gentle • Optimistic • Curious • Innocent • Playful

  • negative traits.  Naïve • Easily overwhelmed • Clingy when scared • Overly trusting • Tends to wander off • Emotionally fragile

  • likes + dislikes.  Fireflies • Warm pastries • Rain on leaves • Soft singing /

  • Yelling • Crowded places • Lies • Anything locked in a cage

  • mbti.  INFP – The Mediator

  • Idealistic, deeply feeling, and driven by a desire to bring peace, Ela sees beauty in even the broken.

  • moral alignment.  Neutral Good

  • Ela always tries to do what is kind, not because of rules or rebellion, but because she believes every soul deserves gentleness.

  • enneagram type.  9w1 – The Peacemaker with a Gentle Purpose

  • Conflict frightens her, but she'll still stand in front of danger if it means someone else can stay safe.

Biography.

Ela Seraphine Ray once dwelled in the radiant boughs of the Tree of Light, a sacred being not born, but formed—crafted from divine intent to serve as a guide, protector, and soft-spoken watcher. Her existence was peaceful and purposeful, spent tending to the aether of lost souls, weaving music into the breath of the realm beyond, and shining gentle comfort into the cold corners of forgotten realms.But the light has its limits.Ela never fell in the way angels are said to fall. No rebellion, no flame, no thunder. Only a single moment—a choice made from kindness. She gave part of her essence to save a mortal soul fated to perish. In doing so, she disrupted the divine balance and was cast from the boughs of the Tree, her wings stripped from her back like leaves in winter.She awoke in Eorzea beneath the moonlit trees of the Black Shroud, barefoot, bewildered, and reborn. Her form had changed—her celestial horns gone, replaced by feline ears and a mortal frame. No longer divine, and yet… not entirely mortal either.She wandered, unsure and unknowing, frightened but full of wonder. Gridanian healers found her first, calling her a lost traveler. She took the name Ela Ray Seraphine—the first given, the second chosen, the last whispered from a memory she cannot place.Ela remains touched by the divine, but lives as a gentle wanderer now. She is naïve in many ways, still unfamiliar with conflict, cruelty, or deceit. She believes in the good of others even when it harms her. She speaks to animals as if they understand, sings to flowers that turn toward her voice, and smiles at those who need it most.Though she cannot remember her full past, pieces return in dreams—flashes of light, long-forgotten songs, and the feeling of soaring. She hides her loneliness behind joy, her confusion behind kindness. But the ache of what she lost is always there, quietly echoing like a lullaby she can no longer sing.Ela is not a warrior.
She is not powerful.
But in a world fraying at the edges, she offers something far rarer:
Hope without expectation.
Light that asks for nothing in return.


Hooks

❖ “You’re sad. It’s humming around your heart.”
Ela approaches your character in a moment of stillness, her tone soft, her presence comforting. She doesn’t ask what’s wrong—she knows.
→ Do you tell her? Brush her off? Or discover she somehow already understands your pain?
❖ “I think I’m supposed to help you. Or maybe you’re supposed to help me.”
Ela finds you and insists—gently, apologetically—that you were meant to meet. She doesn’t know how or why, only that she saw your face in a dream.
→ Is it prophecy? Madness? Something more?
❖ “You’re bleeding. I don’t mean on the outside.”
Ela senses something wrong—not physically, but spiritually. She offers no cure, only presence. Her hands don’t glow, but somehow… the pain fades when she’s near.
→ Do you let her in, or fear what she might see if she really looks?
❖ “I’ve never been here before… but it feels like I have.”
In a ruined temple, a field of wildflowers, or the quiet corner of a tavern, Ela pauses—struck by strange familiarity. Something pulls her in, and by proximity, pulls you in too.
→ What connection do you share? Past life? Divine echo? A thread neither of you can name?
❖ “You’re safe now. Even if just for a little while.”
Ela finds your character injured, hunted, or emotionally frayed. She wraps them in a blanket, sings to them, or simply stays. Her calm is unnatural. Her voice, like memory.
→ Is it comfort… or something more divine, and more dangerous, than it seems?


Pictures

Millie


  • Status: 

  • Single

  • Detailed RP

  • full name.  Millicent Veira Nocturne

  • also known as.  Millie • Mistress Nocturne • “The Pale Thorn” • “That Bitch in Black” (depending who’s talking)

  • gender + pronouns.  Female — she/her

  • orientation.  Romantic: Panromantic

  • Sexual: Pansexual

  • Millie flirts like breathing. Desire is her playground, but genuine affection is rare and jealously guarded. When she truly cares, it shows in possessiveness and small, soft acts she’ll deny if asked.

  • occupation.  Seductress • Enchantment Artist • Dealer in Secrets • Emotional Manipulator

  • species.  Succubus — Gothic variant

  • Not born in the traditional sense—woven of desire, shadow, and ancient cursecraft. She feeds on lust, not through touch, but presence, allure, and eye contact that lingers a little too long.

  • nationality+ ethnicity.  Nationality: None registered (She exists where she pleases)

  • Ethnicity: Unknown origin — “Does it matter? I look good in black. That’s enough.”

  • language(s). 

  • — Eorzean Common: Fluent

  • — Demonic Tongue: Native (especially when pissed)

  • — High Hingan: Surprisingly fluent—uses it for fashion orders and threatening letters

  • — Lip-Reading: Expert level—especially when spying

  • current home.  An unnamed manor on the outskirts of the Twelveswood, Gridania, Eorzea

  • Hidden by enchantments and illusion, Millie’s home is part sanctuary, part snare. The air inside is always cold, the candles never drip, and not a single item is out of place.

  • family members. Mother — Veira Nocturne, deceased or vanished (Millie never clarifies)

  • Father — Unknown. Uncared for.

  • Siblings — None spoken of

  • Spouse — Not a chance.

  • Children — “Darling, I am not built for childcare.”

  • positive traits.  Seductive • Clever • Stylish • Self-possessed • Observant • Articulate

  • negative traits.  Vain • Manipulative • Emotionally unavailable • Controlling • Passive-aggressive • Cold

  • likes + dislikes.  Black lace • Long baths • Silence • Watching people unravel /

  • Clinginess • Sunlight • Cheap flattery • Being underestimated

  • mbti.  INTJ – The Architect

  • Calculated, reserved, and always five moves ahead. She plays the game—she just doesn’t tell you what the game is.

  • moral alignment.  True Neutral

  • She isn’t out to save the world or destroy it. Millie moves for herself—and anyone lucky enough to matter.

  • enneagram type.  3w4 – The Charmer with a Tragic Core

  • Driven by image and impact, Millie hides her insecurities behind success, seduction, and carefully curated detachment.

Biography.

Millicent Veira Nocturne did not crawl from the underworld, nor fall from grace in a plume of hellfire. No—Millie was invited in.Born of temptation and high magic, Millie is a succubus of an older breed—elegant, deliberate, and dangerously poised. Not all demons feed on carnage and chaos. Some prefer eye contact, whispered names, and secrets pulled like thread from silk. Millie is the latter—refined seduction forged into an art form.She doesn’t speak of where she came from—only that her mother, Veira, once dabbled in forbidden rites that left their mark on her daughter. Whether Millie was born in the mortal realm or conjured into it is unclear—and she prefers to keep it that way. Ask her origin, and you’ll get a smile like a blade and a change of subject.What is known is this: Millie emerged into the world fully formed, wrapped in black lace, with a taste for mischief and melancholy. She walked into society not to belong, but to own it. Beautiful. Cold. Alluring. She learned early that attention is power, silence is control, and every room has a pulse you can squeeze if you know where to press.Unlike other succubi, Millie does not feed on touch or lust in the traditional sense. Her power is drawn from tension, from want unfulfilled. A lingering glance, a breath held too long, a conversation that dances just near the edge of something darker—these are her chosen tools. She never begs. She invites.Despite her detached demeanor, Millie is not cruel—not unless crossed. She is loyal to the few she claims, though her affection is guarded like a locked jewel box. She loathes weakness but secretly fears loneliness. She will never admit how much she envies those who trust without hesitation, who feel without strategy.Millie lives now in a manor hidden deep in the woods, its door rarely open but never truly locked. She collects rare books, wears only black and white, and decorates with fresh-cut flowers that always seem just about to wilt. Her laughter is rare but disarming. Her fury, rarer—but catastrophic.She is not evil.
She is not good.
She is Millie—undeniable, unforgettable, and entirely her own.


Hooks

❖ “You’re staring. Keep it up and I might charge you.”
Millie catches your gaze. She doesn’t look away. She wants you to know she saw you. Her tone is playful—but there’s a challenge behind her eyes.
→ Do you flirt back, apologize, or discover that she saw more than just your interest?
❖ “Black suits you. Shame about the rest.”
Millie brushes past your character with a quip as cutting as it is curious. She has a habit of testing people—especially those who think they’re untouchable.
→ Do you snap back, ignore her, or fall willingly into her little game?
❖ “I heard you needed something… discreet. That’s my specialty.”
Whether it’s information, enchantment, or simply a night without questions, Millie offers it with a smile that’s both invitation and threat.
→ What are you willing to trade for her help? And will the price be what you expected?
❖ “You smell like someone who’s hiding something. I adore secrets.”
She’s far too close for comfort, her voice soft and knowing. Somehow, she knows. Or maybe she’s bluffing. Either way… she’s interested.
→ Do you challenge her, confess, or try to outmaneuver her curiosity?
❖ “This isn’t a rescue. I just got bored.”
Your character is in danger—a beast, a bandit, a spell gone wrong. Millie appears, elegantly disheveled, and dispatches the threat. She lights a cigarette and walks away… unless you stop her.
→ What does she really want? And why you?


Pictures

Rayne


  • Status: 

  • Single

  • Detailed RP

  • SFW RP ONLY

  • full name.  Rayne Elira Bevroren

  • also known as. Snowcub • Ice Lily • Rae • “The White Moon’s Heir”

  • gender + pronouns.  Female — she/her

  • orientation.  Romantic: Bisexual

  • Sexual: Pansexual

  • Rayne is drawn to spirit and energy more than structure. If you make her laugh and see her for her, she’s already melting.

  • occupation.  Princess of the White Moon Pack • Ice Mage-in-Training • Curious Explorer

  • Expected to lead, but desperate to live.

  • species.  Snow Leopard Hybrid — Beastkin

  • nationality+ ethnicity.  Nationality: Coerthas Western Highlands

  • Ethnicity: White Moon Pack Lineage — a noble, isolated bloodline of snowborn hybrids with ancient ties to the mountains and moon-worship traditions

  • language(s). 

  • — Eorzean Common: Fluent

  • — Old Coerthan: Fluent; traditional tongue of her people

  • — Dravanian (basic phrases): Self-taught out of curiosity

  • She stumbles adorably when nervous, and swears in Old Coerthan when angry.

  • current home.  White Moon Hold, Coerthas Western Highlands, Eorzea

  • A towering fortress carved into the glacier’s edge—her ancestral home. Cold, quiet, and watched by too many eyes. She often “slips away” to wander elsewhere.

  • family members.  Father — Alpha Thorne Bevroren: stern, proud, and deeply traditional

  • Mother — Luna Winter Bevroren: the silent matriarch, graceful and observant

  • Siblings — None living; Rayne is the only surviving heir

  • Spouse — None, though talks of arrangement are frequent (to her dismay)

  • Children — None

  • positive traits.  Curious • Playful • Brave • Loyal • Open-hearted • Physically resilient

  • negative traits.  Impulsive • Distracted easily • Struggles with duty • Naïve at times • Emotionally reactive • Hates being told “no”

  • likes + dislikes.  Snowfall • Warm drinks • Exploration • Storytelling /

  • Overbearing rules • Political meetings • Closed spaces • Being compared to her parents

  • mbti.  ENFP – The Campaigner

  • Energetic, imaginative, fiercely individualistic. Rayne is a dreamer who acts on instinct and hope rather than structure.

  • moral alignment.  Chaotic Good

  • She means well, even when she’s breaking the rules. Freedom and kindness matter more to her than tradition.

  • enneagram type.  7w6 – The Adventurer with a Heart

  • She seeks freedom, new experiences, and joy—but wants people to come with her. She fears being trapped or forgotten.

Biography.

Rayne Elira Bevroren was born beneath the pale light of the twin moons, the only child of the Bevroren bloodline—an ancient family of snow-leopard hybrids said to be blessed by the cold gods of Coerthas. She was not merely born into snow—she was snow. Pale hair kissed with shadowed tips, leopard spots across soft skin, and eyes like sunlit ice. To her people, she was a miracle. To her parents, she was a duty.From the moment she could walk, Rayne was trained not as a child, but as a future leader. Tutors in history. Elders in etiquette. Mages in the manipulation of ice, snow, and frost. Her physical strength was a gift from blood; her magic, a birthright. But her spirit? Wild. Restless. Untamable.While others saw thrones and rituals, Rayne saw mountains waiting to be climbed and distant places calling to her. She wandered from the estate at every opportunity—sometimes to watch the stars, sometimes to chase falling snow, and sometimes just to breathe without someone watching. Her parents tolerated it at first, but as her sixteenth winter came and went, the pressure began to mount.Talks of arranged partnerships. Trials of leadership. Ceremonies with ancient weight.Rayne smiled through it all with perfect grace—and then slipped out through a window the very next morning, vanishing into the wider world with nothing but a cloak, a flask of tea, and her curiosity.Now, Rayne wanders Eorzea, often mistaken for a common traveler despite the quiet nobility in her bearing. She has a love for adventure, though she’s easily distracted by warmth—campfires, inns, new friends, and stories she hasn’t heard yet. Her journey is not one of conquest or rebellion, but discovery—of herself, of what lies beyond duty, and of the kind of person she wants to be when the snow finally settles.She still loves her family. She still writes home—sometimes. But she will not return until she can walk into that throne room as more than a daughter. She wants to return as herself—not the crown they shaped, but the storm she chose to become.


Hooks

❖ “Do you ever wonder what’s out there past the mountains?”
Rayne corners you in a quiet moment—staring out at the horizon, her breath fogging in the cold. She doesn’t ask for much. Just a dream.
→ Do you answer? Offer to take her? Or tell her why you never left your own cage?
❖ “You’re not from around here, are you?”
She notices you in Coerthas—or wherever snow clings to the ground. She’s not suspicious. Just interested. She knows what it’s like to be somewhere you don’t belong.
→ Do you share your story? Or ask why she’s still hiding her own?
❖ “I wasn’t supposed to be here. I snuck out… again.”
Rayne appears out of nowhere—hood up, eyes bright, clearly somewhere she shouldn’t be. She asks you not to tell. Or at least… to run with her before you do.
→ Do you cover for her, take her back, or become the reason she keeps running?
❖ “You’ve got snow in your hair. Don’t worry—I think it suits you.”
She flirts without meaning to—playful, soft, and genuinely kind. It could be friendship. It could be more. She doesn't push. She just offers.
→ Do you brush it off—or let her linger a moment longer?
❖ “I don’t want to rule. I just want to live.”
She says it out loud—unexpected, vulnerable, sincere. You’re the first person she’s said it to. And it scares her how good it feels.
→ Do you encourage her escape… or remind her of the weight she carries?


Pictures

Aurelyth


  • Status: 

  • Single

  • Detailed RP

  • full name.  Aurelyth Isolde Valeborne

  • also known as.  The Forgedkin • Gilded Wraith • That Golden Witch • “The Dead Girl” (used cruelly in some circles; she's taken it as a badge)

  • gender + pronouns.  Female — she/her

  • orientation.  Romantic: Greyromantic

  • Sexual: Asexual

  • Aurelyth is wary of love—haunted by betrayal, and slow to trust. Her desires are quiet, complex, and often buried beneath a thick shell of control.

  • occupation.  Alchemical Relic • Living Weapon • Survivor • Former Experiment

  • She is not employed—she is hunted. Her only “job” is survival and vengeance. Occasionally, she sells her transmutation abilities for coin or shelter… if the price is right.

  • species.  Forgedkin — Artificial, Alchemically-Resurrected Being

  • Her body is a fusion of flesh and gold, a result of horrific experiments in soul-binding and metallic infusion. She is warm, alive… but wholly unnatural.

  • nationality+ ethnicity.  Nationality: Once a citizen of the Western Lowlands, now exiled

  • Ethnicity: Unknown—records were purged after her execution

  • She remembers green hills, a mother’s voice, and screams—but not her homeland’s name. The alchemist who remade her erased much of her past.

  • language(s). 

  • — Eorzean Common: Fluent

  • — Alchemical Script: Reads perfectly; cannot speak it

  • — Forge-Tongue (Runic Commands): Understands through inherited memory

  • She speaks rarely, but precisely. Her words carry weight, and she rarely wastes them on pleasantries.

  • current home.  No fixed location — she wanders the ruins, caves, and forgotten places of Eorzea

  • Aurelyth sleeps where she cannot be followed—abandoned towers, sunken archives, derelict estates. The less foot traffic, the better. She fears being found, but fears stillness more.

  • family members. 

  • Parents — Unknown by name, likely deceased or left behind during her capture

  • Siblings — None remembered

  • Spouse — None

  • Children — None

  • The only “family” she recalls clearly is Vayren Solt, the alchemist who destroyed her.

  • positive traits.  Resilient • Strategic • Mysterious • Focused • Self-disciplined • Perceptive

  • negative traits.  Emotionally distant • Paranoid • Slow to trust • Vengeful • Secretive • Burdened by guilt

  • likes + dislikes.  Stillness • Candlelight • Broken statues • Rain on metal /

  • Crowds • Being touched unexpectedly • Flattery • Gold jewelry (she hates it on others)

  • mbti.  INTP – The Logician

  • Detached, thoughtful, and endlessly analyzing—Aurelyth sees the world as pieces to be reassembled. Emotions are filtered through layers of reason and defense.

  • moral alignment.  Lawful Neutral

  • She is not interested in justice—only in balance. Wrongdoing must be corrected, debts repaid, truths revealed. The law is irrelevant if it stands in the way.

  • enneagram type.  5w4 – The Philosopher with a Haunted Heart

  • Withdrawn, intellectual, and quietly intense. She longs to understand both herself and the world that rejected her, yet struggles with isolation and suppressed sorrow.

Biography.

Aurelyth Isolde Valeborne was once a girl of no consequence.She lived in a small, forgotten city—unnamed in records now—where her parents worked the fields and prayed to stars that never answered. She was ordinary. Quiet. Unremarkable. Until the day the alchemist came.Vayren Solt, a man revered and feared, passed through their gates under the banner of “progress.” He saw Aurelyth not as a child, but as material—clay for his ambition. She was taken from her home under false pretenses, promised a future of scholarship. What followed were years of silence, steel, and suffering.She was experimented on in secret. Gold was alchemically fused into her body, winding through her veins, replacing bone and sinew. A perfect vessel, he called her—able to transmute matter with a touch, to survive wounds that would kill. She became his magnum opus.But then… she began to think. To resist.And so he fled.When the city uncovered his horrors, Aurelyth was blamed. A living relic, unnatural and feared, she was accused of aiding his crimes. Without trial, she was executed—beheaded beneath a moonless sky, her blood gleaming like molten metal.But gold does not die.Her body reassembled in secret, the cursed alchemy stitching her soul back into place. She awoke alone, scarred at the neck, breathless with the memory of betrayal. The world believed her dead—and she let it.Now, Aurelyth wanders the edges of civilization, hiding her radiant veins beneath layers of cloth and shadow. She trades her transmutative touch for coin only when desperate. Most days, she survives in ruins and keeps moving. She speaks little, but listens always—gathering whispers, names, and any trace of Vayren Solt, the man who made her and left her to rot.She is not a hero. She does not seek glory. But her silence is not surrender—it is calculation. When she strikes, it will be with purpose. With precision.And with vengeance refined into gold.


Hooks

❖ “You shouldn't be able to see me.”
Your character spots someone slipping through shadows—veins glowing faintly beneath her skin, eyes too sharp to be human. She stops. Surprised. Curious.
→ Why can you see her? And what does that mean about you?
❖ “You’re carrying something broken. Let me hold it for a while.”
Aurelyth approaches—not with charm, but with uncanny empathy. She senses your pain, your guilt, or the thing you buried deepest. Her touch is cold, but her words are warm.
→ Do you trust her enough to speak? And if you do… what will she take?
❖ “Do not ask me what I am. You won’t like the answer.”
You hear rumors—of a woman who walks where no one should, whose blood glows like aether-ignited gold. When you confront her, she warns you off. Once.
→ Do you press further? Or start to see yourself in the cracks of her armor?
❖ “This place… I died here.”
Aurelyth stops in the middle of a ruined town, staring at something that isn’t there. She doesn’t move. She just says it—calmly, bitterly, beautifully.
→ Do you leave her alone in that moment—or do you stand beside a memory that still bleeds?
❖ “That alchemist… he’s marked you, too.”
She notices something about you—a talisman, a scent, a scar. Something that connects you, however distantly, to Vayren Solt. Her entire body stills.
→ Do you deny the link? Or ask what she means—knowing it may cost you peace?


Pictures

Reika


  • Status: 

  • Single

  • Detailed RP

  • full name.  Reika Akari Kami

  • also known as.  Rei • Foxglove • Demonheart • “The Smiling Curse” (used both in admiration and warning)

  • gender + pronouns.  Female — she/her

  • orientation.  Romantic: Polyromantic

  • Sexual: Pansexual

  • Reika’s affections are as fluid as her form—drawn to beauty, darkness, defiance, and anyone who can keep up with her games. She's capable of devotion, but only on her terms.

  • occupation.  Temptress • Trickster • Former Agent of War • Emotional Manipulator

  • Once served demonic forces as a weapon of chaos and desire—now freelance, unpredictable, and dangerous to hire or cross.

  • species.  Amanojaku (Oni Yokai)

  • A mythic demon born from twisted desires and forbidden wishes. Her kind is known to whisper lies, reflect inner darkness, and tempt mortals into their worst selves—but Reika has always bent the role to her liking.

  • nationality+ ethnicity.  Nationality: Eastern Isles, now severed from yokai courts

  • Ethnicity: Oni-blooded — lineage tied to shadowy yokai clans that once ruled the mountainous borderlands between spirit and mortal realms

  • language(s). 

  • — Eastern Common (Yamatai dialect): Fluent

  • — Yokai Tongue: Native; used for binding pacts and spiritual illusions

  • — Eorzean Common: Conversational, heavily accented but seductive

  • — Gesture + Body Language: Masterful, especially in manipulative settings

  • She speaks with her eyes before her mouth ever moves—and often means the opposite of what she says.

  • current home.  No fixed home — Roams between shadow markets, hidden shrines, and mortal dens of vice

  • family members.  Blood Mother — Unknown (Reika suspects she was devoured by her own kind)

  • Found Brother — Ardon (her closest bond, fellow defector from the demon courts)

  • Spouse — None

  • Children — She claims no offspring, but jokes that every fool who falls for her counts as one lost soul she “raised.”

  • positive traits.  Charismatic • Clever • Sensual • Independent • Bold • Emotionally intuitive

  • negative traits.  Manipulative • Vindictive • Flippant • Self-serving • Emotionally unavailable • Addicted to control

  • likes + dislikes.  Silk robes • Forbidden texts • Wordplay • Watching others squirm /

  • Oaths • Expectations • Boredom • Being underestimated

  • mbti.  ENTP – The Debater

  • Quick-witted, curious, and ever challenging boundaries—Reika thrives on chaos, conversation, and turning the tables.

  • moral alignment.  Chaotic Neutral

  • She isn’t cruel for cruelty’s sake, but she will burn a village to warm her hands if the mood strikes. Reika follows her own compass—unpredictable, but not heartless.

  • enneagram type.  7w8 – The Seducer with Teeth

  • Driven by thrill, fear of limitation, and control of her own destiny. Reika avoids vulnerability but craves connection, especially when it’s complicated.

Biography.

Reika Akari Kami was not born—she was invoked.A child of the Amanojaku—oni spirits born from contradiction, mischief, and cursed desire—Reika came into being on the breath of a broken wish. Her earliest memories are of shadows and silk, of whispered commands from unseen lords, and of cold, honeyed laughter in the dark. She was shaped not for kindness, but for chaos.Raised as a servant of the demon courts during an era of spiritual war, Reika was trained to seduce, deceive, and unravel. Her body was her weapon. Her voice, a spell. Her smile could crumble resolve like ash. Alongside her bonded companion, Ardon, she carried out missions designed to collapse villages from within—not with violence, but temptation. They sowed lust. Stirred doubt. And left mortals clinging to ruins of their own undoing.But something inside her—some spark—refused to die.Reika began to question. Why were mortals always punished for wanting? Why was desire, beauty, intimacy used only to destroy? And perhaps most dangerously—what would happen if she chose for herself?One night, amid the smoldering wreckage of yet another broken village, Reika fled.She and Ardon vanished from the war, severing ties with the demons who once owned them. Since then, Reika has wandered the mortal world—sometimes as a mystic, sometimes a courtesan, sometimes a ghost wrapped in velvet and venom. She offers pleasure for secrets, protection for promises, and power to those brave enough to ask—but her aid is never free. Nothing about her ever is.Reika no longer serves a master. She does not kneel. But deep down, behind the teasing tone and sharp smile, there is a woman still haunted by the choices she made and the innocence she was never allowed.She does not seek redemption.
She seeks control.
And if love ever finds her, it will have to survive her teeth first.


Hooks

❖ “That lie you told? It was beautiful. Say it again.”
Reika catches your character mid-deception—but instead of exposing it, she praises it. She seems impressed. Intrigued. Maybe even… turned on.
→ Does she admire your cunning—or plan to use it for her own ends?
❖ “Careful where you look. I’m not wearing your safety.”
Your character meets Reika’s gaze and feels it. She watches like a god amused by a moth. She’s toying with you, but there’s always a chance you could toy back.
→ Do you play along, push her limits, or try to figure out what she wants before she takes it?
❖ “You smell like guilt. It’s intoxicating.”
Reika appears beside your character in a moment of emotional vulnerability—after a betrayal, a mistake, a kill. She speaks softly. She knows too much.
→ Is she here to help… or to twist the knife in ways that feel suspiciously like pleasure?
❖ “I had a dream about you. You died in it. I cried.”
She says it casually—like she’s telling you what flavor the tea is. Her tone doesn’t match the words. But her eyes linger.
→ Is it a prophecy? A warning? A flirt? All three?
❖ “Don’t look now, but you’re about to make a choice you’ll regret. Lucky for you, I adore regrets.”
Reika steps in at a critical moment—right before your character says the wrong thing, picks the wrong path, or kisses the wrong person. She offers you an out, a twist, or just a smirk and a shrug.
→ Will you take her hand? Or find out what happens if you don’t?


Pictures

Lamb


  • Status: 

  • Single

  • Detailed RP

  • SFW RP ONLY

  • full name.  Lamb Noctessa Thorne

  • also known as.  Lamb Noctessa Thorne

  • gender + pronouns.  Female — she/her

  • orientation.  Romantic: Undefined

  • Sexual: Asexual

  • Lamb loves in a strange, spiritual way—deep, reverent, and almost holy. She sees others not as lovers, but as sacred connections, threads in a greater weave.

  • occupation.  Cult Leader • Divine Avatar • Oracle of the Red Rite

  • species.  Lamb (Ascended Divine Beast)

  • Not metaphor, but reality—Lamb is a true lamb, uplifted by celestial design. Her body is mortal in shape, but her soul carries ancient echoes. Once a vessel, now a living relic: wool-soft skin, delicate hooves, and eyes too knowing for a creature so pure. She is worshiped not for power, but for what she survived to become

  • nationality+ ethnicity.  Nationality: Unknown — origin buried with her mortal past

  • Ethnicity: Formerly human; heritage unknown, deliberately erased by ritual

  • language(s). 

  • — Eorzean Common: Speaks in a singsong cadence, often poetic

  • — Divine Script: Intuitively fluent in reading and writing—it flows from her in prayer or trance

  • — The Tongue of Chains: An eldritch dialect known only to those who have been bound; Lamb understands it when spoken softly, especially in dreams

  • She doesn’t always speak when spoken to. When she does, it feels like a confession or a curse.

  • current home.  A remote chapel deep within the Hollow Grove, Gridania, Eorzea

  • family members.  Parents — Executed or sacrificed during the early days of the cult

  • Siblings — None known. Some followers claim to be “her brothers and sisters,” but she never confirms or denies it

  • Spouse — None

  • Children — Her followers refer to themselves as “her lambs” or “the flock”

  • positive traits.  Gentle • Serene • Charismatic • Insightful • Unshakable • Spiritually aware

  • negative traits.  Detached • Eerie • Emotionally distant • Unpredictable • Obsessive faith • Speaks in riddles

  • likes + dislikes.  Hymns in minor key • Touches of reverence • Moonlight on stone • Ritual offerings /

  • Disobedience • Loud arguments • Broken circles • The sound of goats bleating (it unsettles her deeply, for reasons she won’t explain

  • mbti.  INFJ – The Mystic

  • Visionary, idealistic, and hauntingly calm. Lamb speaks rarely, but when she does, it feels like prophecy.

  • moral alignment.  Lawful Neutral

  • Lamb follows the laws of her faith—though alien and unfathomable to others. She does not question them. She is them.

  • enneagram type.  1w9 – The Divine Reformer

  • Driven by a deep sense of sacred purpose. Peaceful on the outside, but firm and unwavering beneath—her calm hides a righteous, burning belief in the purity of her path.

Biography.

There was once a lamb chosen not for her strength, but for her stillness.Her wool was soft. Her eyes, unblinking. Her voice? Gentle, rarely used. The villagers said she was special, touched by something beyond. And so, when the old god whispered through cracked altars and smoke-choked dreams, they brought her forward.She was offered like a flower—laid upon the stone, surrounded by prayers and blood, as if her quietness could heal their sins.She died that day.But death was not the end. It was an exchange.Something answered. Something vast and forgotten, bound in rusted chains beneath the world. It saw her smallness, her silence, her soul untouched by malice—and it made her a vessel.She awoke reborn—still a lamb, but not the same. Her fleece glowed faintly. Her eyes shone with impossible depth. And where she stepped, the faithful knelt without knowing why.Now, Lamb Noctessa Thorne walks with grace through the ruins of her own myth. She does not demand worship—they offer it. She does not punish—they punish themselves. Her followers call her “The Soft Savior,” and they carve her likeness in bone, paint her sigil in blood, and leave offerings at her hooves.She leads a small cult hidden in the Hollow Grove. Not through sermons, but through presence. Through stillness. Through the quiet expectation of devotion that feels like love but tastes like sacrifice.Lamb does not remember her name from before.She does not need to.The divine does not look back.


Hooks

❖ “You look tired. Do you need something to believe in?”
Lamb approaches you in a moment of emotional exhaustion—soft-voiced, kind-eyed, and strangely comforting. She offers a candle, a prayer, or simply silence.
→ Do you follow her back to her flock… or does she follow you, sensing something divine in your pain?
❖ “You’ve been marked. I can see it… glowing, just beneath the skin.”
Lamb pauses, eyes fixed on you—not with fear, but recognition. She claims she sees something on you—an omen, a tether, a trace of something ancient.
→ Is she mistaken… or terrifyingly right?
❖ “I was dreaming of you. But you were someone else, then.”
Lamb meets you and claims to have seen you in her sleep. Not just once—but many times. Her tone is serene. Her stare, unwavering.
→ Is it fate? Memory? Madness? And what does she want from you?
❖ “You shouldn’t be here. That means you’re meant to be.”
You stumble upon Lamb’s chapel—hidden, overgrown, abandoned… and yet filled with candlelight. She’s waiting. She always is.
→ Do you stay for tea, prayer, or something darker that you can’t name yet?
❖ “Would you kneel for something you didn’t understand?”
Lamb offers a quiet challenge—a ritual without context. She doesn’t force you. She simply offers. Her voice is so calm, it’s almost easy to say yes.
→ Does your character obey? Refuse? Ask questions?

Ardon


  • Status: 

  • Single

  • Detailed RP

  • full name.  Ardon Keiji Shuten

  • also known as.  The Red Flame • Demon of the Flesh • Ardy • “The Whisper That Follows You Home”

  • gender + pronouns.  gender, Male — he/him

  • orientation.  Romantic: Polyromantic

  • Sexual: Pansexual

  • Ardon doesn’t flirt to seduce. He seduces because it’s fun. But behind the glint in his eye is a man who longs to be chosen for more than what he can offer.

  • occupation.  Former Weapon of War • Seducer-for-Hire • Pleasure Broker • Rogue Spiritualist

  • He once served demon lords as a manipulator of mortals—now freelance, now free. His talents include illusion, charm magic, and breaking people without lifting a finger.

  • species.  Lust Yokai — Spirit-born from the mingling of human desire and yokai essence

  • Ardon was never mortal, but he wears the form well. His body is shaped by how others perceive him—a glamour born of need. Beneath it? Something old, horned, and burning.

  • nationality+ ethnicity.  Nationality: None claimed—Ardon renounced all ties to his former domain

  • Ethnicity: Spiritual construct of Eastern descent, tied to old yokai bloodlines; his essence is rooted in myth, not heritage

  • language(s). 

  • — Eorzean Common: Fluent, casually seductive

  • — Yokai Tongue: Native; his voice takes on a haunting lilt when he speaks it

  • — Pleasure Runes: Understands the ancient sigils used in binding rites and seduction spells

  • — Body Language & Empathy: Fluent to the point of danger—he reads others like they’re already undressed

  • current home.  Wherever the bedsheets are warm and the company interesting—no permanent residence

  • family members.  Parents — None in the traditional sense; he was born from yokai desire, not womb or love

  • Found Family — Reika Kami, closest bond; he calls her “sis,” though they share no blood

  • Spouse — Not likely

  • Children — Plenty claim to be his. None officially acknowledged.

  • positive traits.  Charming • Passionate • Confident • Adaptive • Sensual • Surprisingly protective

  • negative traits.  Vain • Hedonistic • Commitment-averse • Jealous when ignored • Emotionally evasive • Overly flirtatious, even when he shouldn’t be

  • likes + dislikes.  Silken sheets • Heated sake • Being watched • Flirting with danger /

  • Being told “no” • Cold water • Monotony • Being left behind

  • mbti.  ESFP – The Entertainer

  • He lives in the now, thrives on attention, and feels everything deeply—whether he shows it or not. He lights up a room, but don’t ask him to stay in it.

  • moral alignment.  Chaotic Neutral

  • Pleasure first, plans second. He follows his heart, his gut, and whatever catches his eye—but never blindly. There’s calculation behind every smirk.

  • enneagram type.  7w8 – The Sensualist with Bite

  • Driven by pleasure and control, he avoids pain by chasing the next thrill—but gods help the one who tries to cage him.

Biography.

Ardon Keiji Shuten was born of want—not of love, not of union, but of whispered longing in the dead of night. A lust yokai shaped from the desire mortals hide in prayers and dreams, Ardon emerged fully grown from the void between indulgence and need.He was created with purpose: to seduce, manipulate, and unmake. Not with violence, but with pleasure. Mortals crumbled beneath his gaze. Kings bargained for a kiss. Queens begged for a whisper. But Ardon didn’t love his work—he thrived in it. For a time.Alongside his closest bond, Reika Kami, he served the demon courts as a weapon of temptation. Where she sowed chaos, he sowed craving. Together, they led souls astray by touch and smile alone. They were unstoppable. Untouchable. Beautiful and damned.But Ardon is not as hollow as he pretends to be.He began to ache—for meaning, for choice, for something that wasn’t given or taken, but earned. He saw the mortals he broke… and something twisted. Guilt? Pity? Envy? Whatever it was, it dug in deep. And so, one night, Ardon vanished with Reika into the dark, cutting all ties to the demon lords who’d once claimed him.Now, Ardon wanders the world untethered. He still flirts, still drinks, still drapes himself across taverns and temple altars like a story waiting to be told. But there’s a weight in his laughter. A pause behind the eyes. He seeks out those on the edge—those burning too bright, loving too recklessly, or hurting too quietly. Not to fix them. Not to save them. But to understand them.He says he doesn’t believe in love. He says it’s a mortal thing. A weakness.But sometimes, when the room is quiet and the wine has run dry, he admits—very softly—that if someone could want him without needing him… he might just stay.


Hooks

❖ “You look like you’re running from something. Mind if I run beside you?”
Ardon appears at your side during a moment of tension—fleeing a crowd, dodging a mistake, or simply overwhelmed. He offers charm, misdirection, and an exit… for a price.
→ Is he helping you, using you, or distracting you while someone else moves in?
❖ “Careful. I only flirt with people I might hurt.”
You catch him watching you across a bar, a market, or even a battlefield. His attention is deliberate. His smile? Suggestive. He’s clearly interested—maybe too interested.
→ Do you engage, challenge, or fall straight into his trap… willingly?
❖ “Tell me a secret. I’ll trade you one of mine.”
Ardon offers you a deal. Nothing heavy. Just a truth for a truth. A whisper for a whisper. Of course, he won’t say what he plans to do with the knowledge.
→ Does the truth connect you? Or unravel you?
❖ “That mark on you… I’ve seen it before.”
A glyph, tattoo, or aura on your character catches Ardon’s eye. He recognizes it from a past contract—or worse, an enemy. His demeanor changes. His smile fades.
→ Did you know it was cursed? Or are you part of something deeper he once burned to escape?
❖ “You’re the first person who hasn’t looked away. Why?”
Ardon finds himself intrigued—not just because you flirted back, but because you didn’t. You held his gaze like you knew what was behind it. That unsettles him more than he’ll admit.
→ What do you see in him that others miss? What will you do about it?


Pictures


  ❖ Main Verse  
Setting: Final Fantasy XIV (canon-compliant)
Rayven is a tailless Keeper of the Moon, living quietly in Kugane after severing ties with Sharlayan. She spends her days crafting potions, translating ancient scripts, and avoiding questions about her unnatural longevity and language-woven magic. Behind the gentle smile lies a soul still wrestling with the price of the power she didn’t choose.
  ❖ Shattered Echoes – Post-Calamity AU.  
Setting: A timeline where the Final Days never ended
Rayven wanders a dying world alone, a living relic immune to time. She searches the ruins of cities for forgotten languages to decode remnants of hope. Her aether burns too brightly now—barely contained. Most see her as a ghost. Some revere her as a saint. But all she wants is to be seen again.

  ❖ Soulmark Verse – Bound by Script.  
Setting: Any fantasy or romance setting
Rayven bears a mark on her collarbone that glows when her soulmate speaks a forgotten tongue. For years it stayed dim—until a stranger uttered a word she’s never told anyone. Now, she must decide if fate is real, or just another cruel trick written in a language she doesn’t understand.
  ❖ Ash & Ink – Modern AU  
Setting: Urban fantasy / Modern setting
Rayven is a university professor in Old Magics and Dead Tongues. She lives in an ivy-covered house filled with books and half-closed blinds. Known for her elegance and elusive demeanor, few know she's immortal—fewer still know her tattoos aren’t decorative, but protective glyphs that seal away the language-magic burning beneath her skin.


  ❖ Main Verse – The Shadow of the Grove 
Setting: Final Fantasy XIV (canon-compliant)
Arani is the only heir to the Yuumiki Clan—raised to serve, not to fight. Behind closed doors, she trains in secret, mastering stealth, blade, and survival. A blood pact binds her to a stranger she did not choose, but fate stirs rebellion in her chest. She will become more than a daughter of tradition… even if she has to burn her name to do it.
  ❖ Severed Ritual – Post-Escape AU.  
Setting: Alternate FFXIV timeline (post-Ryuki Arival)
Arani has fled the Yuumiki clan after sabotaging a second forced binding ritual. Hunted by her father’s men, she now roams Eorzea under a false name, taking mercenary contracts and leaving cherry blossom petals at the sites of her kills. Her tails remain hidden. Her past? Buried—but not forgotten.

  ❖ Crimson Threads – Modern AU  
Setting: Urban/modern fantasy
Arani is a reclusive martial arts instructor who moonlights as a hired shadow. Raised in a traditional cult-like family, she escaped as a teen and now lives under a new identity. Her ceremonial markings are tattooed down her spine, and she speaks rarely—unless you're the unlucky one she was paid to silence.
  ❖ Soulbound Verse – Blood for Blood.  
Setting: Romantic/dark fantasy
Bound to another through a sacred blood rite she did not choose, Arani finds herself emotionally entangled with someone who should be her enemy. The mark he left on her neck binds their souls. She wears it like a curse, but deep down, wonders if it might one day feel like freedom.


  ❖ Main Verse – The Fallen Feather 
Setting: Final Fantasy XIV (canon-compliant)
Ela is a former celestial attendant of the Tree of Light, cast down after giving part of her essence to save a mortal. Her wings and horns are gone—replaced by feline ears, a warm heart, and confusion she hides behind kindness. Now wandering Eorzea, she offers healing, tea, and strange songs that make the wind pause.
 ❖ Rosegold Reverie – Modern AU.  
Setting: Slice-of-life / urban fantasy
Ela is a florist and part-time tarot reader with a pastel shop tucked between forgotten bookstores. She doesn't remember much before her shop appeared, but the birds follow her, her eyes glow faintly in moonlight, and people cry when she touches their hand too long. She says it’s just empathy—but no one believes that.

  ❖ Hollow Light – Post-Cataclysm AU.  
Setting: Broken Eorzea or dark fantasy realm
After the collapse of the celestial plane, Ela fell not as punishment, but because she was left behind. Her light is cracked, her memories in fragments. She wanders ruined temples and lost cities, offering mercy to the dying and lullabies to the dead. She glows still—but it’s a haunted light, now.
  ❖ Child of Silence – Pre-Fall Verse  
Setting: Celestial realm before descent
Ela is an attendant of the Tree of Light, her form still radiant, her voice divine. She tends to stars, carries prayers, and watches the mortal world with quiet longing. This verse is untouched by corruption—filled with divine duty, innocence, and the slow ache of what she does not yet know she will give up.


  ❖ Main Verse – The Pale Thorn 
Setting: Final Fantasy XIV (canon-compliant)
Millie is a gothic succubus who feeds not on touch, but tension. She wanders the back alleys and velvet salons of Eorzea, charming secrets from nobles and nightmares from poets. Dressed only in black and white, she’s elegant, chilling, and undeniably in control. Cross her once—she’ll smile. Cross her twice—you’ll never smile again.
  ❖ Velvet Vice – Modern AU.  
Setting: Urban fantasy / nightlife noir
Millie is the enigmatic curator of an invitation-only art gallery that only opens after midnight. It’s rumored the paintings move when no one’s watching—and so does she. She doesn’t drink wine, doesn’t sleep, and doesn’t age. She does remember every sin you’ve confessed near her, though.

 ❖ Burned Wings – Fallen Angel AU.  
Setting: Dark celestial fantasy
Millie was once a high-ranking angel of punishment who took her role too seriously. Cast down for enjoying the guilt she extracted, she now lives among mortals as a sleek predator of moral gray zones. Her wings were traded for charm. Her halo? A ring of silver thorns she keeps in a glass case.
  ❖ Widow’s Web – Vampire AU  
Setting: Gothic horror
Millie is a centuries-old vampire who only feeds when invited. She runs a sanctuary for heartbroken or betrayed lovers—only to pick the most tempting ones off slowly. Her rules are clear. Her intentions are not. And once you enter her circle, it’s polite to hope you never want to leave..


  ❖ Main Verse – Heir of the White Moon 
Setting: Final Fantasy XIV (canon-compliant)
Rayne is the only child of the Bevroren bloodline, a snow-leopard hybrid princess from the frozen heights of Coerthas. She was born to lead, trained to rule—but she dreams of wandering. Despite her parents' tight leash, she sneaks out to explore the world, drawn to fire, warmth, and stories that have nothing to do with thrones.
  ❖ Melted Edges – Runaway AU.  
Setting: AU where she flees home for good
In this version, Rayne has severed ties with her family. She travels Eorzea under a false name, picking up odd jobs—monster hunting, treasure tracking, even storytelling in taverns. She still sleeps facing the door. Still flinches at authority. But she’s free, and that’s what matters. Even if it’s lonely.

  ❖ Winter & Wild – Modern AU.  
Setting: Urban fantasy / contemporary magic
Rayne is a snow leopard shifter attending university in Ishgard’s frostbitten capital. Between ancient history lectures and latte runs, she battles pressure from her powerful family, who still expect her to return and inherit the title she abandoned. Her tail twitches when she’s lying. Her magic reacts to emotion. And her essays are always turned in just before deadline.
  ❖ Starbound Verse – Space Fantasy AU  
Setting: Cosmic sci-fantasy
Rayne is a genetically-altered heiress from a cryo-engineered bloodline aboard the White Moon Citadel—an orbital sanctuary for elemental hybrids. She serves as a diplomatic envoy between planets… or at least she’s supposed to. Instead, she often sneaks off on rogue missions, chasing meteor storms, starlight, and stories not approved by her Council.


  ❖ Main Verse – The Gilded Revenant 
Setting: Final Fantasy XIV (canon-compliant)
Once sacrificed by a mad alchemist, Aurelyth’s body was fused with living gold and left for dead. But gold remembers. Gold rebuilds. Reborn through forbidden alchemy, she wanders now as the only known Forgedkin to survive execution. Her blood glows. Her scar still burns. She hides in shadow, seeking the one who made her—and the means to end him.
  ❖ Auric Echo – Modern AU.  
Setting: Urban fantasy
Aurelyth lives off the grid under several aliases. Her skin bears gold fractures she hides under gloves, and her touch can turn objects (or people) into gilded statues. She makes ends meet by "acquiring" rare magical objects for the desperate. No photos exist of her. No fingerprints match. And no one leaves her presence unchanged.

  ❖ The Saint of Ruin – Post-Calamity AU.  
Setting: Eorzea after a magical apocalypse
After the fall of the great cities, Aurelyth became myth—a glowing figure who wanders disaster sites, collecting pieces of broken aether and restoring ruined landscapes. Some say she’s a miracle worker. Others claim she caused the devastation. The truth? She doesn’t remember. Not fully. But the gold in her veins does.
 ❖ Molten Heart – Soulbond Verse.  
Setting: Romance / dark fantasy
The one who tried to kill her left behind a scar—but another left a mark that glows when they draw near. In this verse, Aurelyth is soulbound to another—unwillingly at first, desperately by the end. The magic tying them together could be a curse or a cure… depending on whether she chooses vengeance or healing.

  ❖ Main Verse – The Smiling Curse 
Setting: Final Fantasy XIV (canon-compliant)
Reika is an Amanojaku Oni who once served in the demon war as an agent of temptation, using her beauty and wit to manipulate mortals into destroying themselves. But she chose exile—walking away from the blood-soaked battlefield and into a world that barely tolerates what she is. She now wanders, dangerous and unbound, tempting fate one smile at a time.
  ❖ Foxglove Silk – Modern AU.  
Setting: Urban fantasy
Reika is the owner of The Red Petal, an exclusive pleasure house and illusion parlor known only to those who can afford secrets. She's not in it for money—she’s in it for the game. Her clients often leave lighter in spirit and heavier in consequence. Some fall in love. Some fall apart. She watches, amused, with red wine and sharper eyes.

  ❖ Hollow Shrine – Post-War AU.  
Setting: Aftermath of the Yokai Civil Collapse
The war is over. The courts are silent. And Reika is the only one still dancing. In this verse, Reika lives in an abandoned temple where spirits come to mourn. She binds them with words, comforts them with touch, then sends them away emptied—of pain, or of something more. She no longer knows if she’s helping or just feeding.
  ❖ Tied Tongue – Romance Verse  
Setting: High fantasy / enemies-to-lovers
Reika is magically bound to someone she cannot manipulate, someone whose presence forces her to speak the truth. In a cruel twist of irony, she finds herself falling for them—and she hates it. Every moment is war between desire and vulnerability. Her tongue is tied by spellwork. Her heart? By something older.


  ❖ Main Verse – The Bleeding Faith 
Setting: Final Fantasy XIV (canon-compliant)
Once sacrificed in a forgotten ritual, Lamb rose again—blessed (or cursed) by a divine being older than the Twelve. Now she leads a small, fervent cult hidden in the Hollow Grove. She speaks in riddles, offers kindness like communion, and watches the faithful with eyes that never blink. Her flock calls her a savior. She never claims otherwise.
  ❖ Red Ribbons – Horror Cult AU  
Setting: Psychological horror / dark ritual setting
Lamb is the central figure of a rural cult that believes her touch grants absolution. She walks barefoot through blood-soaked halls, draped in white, speaking only when the winds change. Those who enter her presence either leave cleansed… or never leave at all. Her innocence is not an act. It’s the last thing she remembers.

  ❖ Sugar & Sacrament – Modern AU 
Setting: Contemporary urban fantasy
Lamb runs a flower shop tucked between a church and a morgue. Locals say she never locks the door and that her arrangements last too long. She doesn’t remember how she got there, but the spirits whisper when she waters the lilies, and every so often, a stranger weeps at her touch and thanks her for something she never said.
  ❖ Innocence Devoured – Broken Verse  
Setting: Tragedy-driven AU
In this version, the god that raised her never left. It speaks through her constantly—its voice laced behind hers, its needs channeled through her rituals. Lamb is no longer fully present. She smiles too much. Cries when she’s alone. The flock worships her more as an idea than a person. And she’s starting to forget what her name meant before the blood.


  ❖ Main Verse – The Devil You Fancy 
Setting: Final Fantasy XIV (canon-compliant)
Once an agent of demonic seduction and psychological warfare, Ardon turned his back on the yokai courts he once served. Now, he wanders Eorzea—a beautiful, laughing creature who can ruin your life with a compliment. He plays harmless, flirts with danger, and guards Reika like a shadow with a heartbeat. But he still feels the call of old contracts in his blood.
  ❖ Gilded Smoke – Modern AU.  
Setting: Urban fantasy / high-society underground
Ardon is a luxury escort and illusionist known to the elite as "The Whisper." He doesn’t sleep with clients—he breaks them open, emotionally. People hire him for the thrill, for the intimacy, for the masks he peels away with a glance. He always leaves before morning. Unless you make him feel something, which is rare—and dangerous.

  ❖ Eternal Flame – Post-War Yokai AU  
Setting: After the fall of the yokai empire
The war is over. The demons are dead. And Ardon is tired. In this verse, he runs a hidden bathhouse in the mountains, serving tea to travelers and pretending he’s just a man now. But sometimes, the gold in his eyes flickers. Sometimes, his smile slips. And sometimes, he forgets that he’s supposed to be safe now.
  ❖ Threaded Heat – Romance Verse.  
Setting: Any genre / slow-burn romance
Ardon has fallen. Not physically—emotionally. And for once, he can’t flirt his way out of it. In this verse, he's fighting against his instincts to leave, to ruin, to run. He’s scared. He’s territorial. He doesn’t know how to be wanted without being worshipped. But gods, he’s trying.